I´ve played goblins occasionally for a few years and my impression is that the tribe is increasingly lagging behind other decks due to a lack of relevant new printings. That said, it´s got the tools to hate on top decks if metagamed properly. The number one decision when building, in my opinion, is to choose between clamp or null rod. Secondly, how greedy the manabase should be. In my current list I stretch it to play non-goblin black spells (since they are very, very strong when they resolve and equally synergistic). This deck wants to play a goblin, a therapy and prowl and earwig by turn 2 and goes to great lengths to make it happen:
1 black lotus
1 mana crypt
1 mox ruby
1 mox jet
1 mox emerald
1 mox sapphire
1 mox pearl
3 skullclamp
4 earwig squad
4 goblin lackey
4 goblin matron
4 goblin ringleader (In no way would I recommend cutting here, but observe what moxen over spirit guides do to the castability of these.)
4 tin-street hooligan (The tribe lacks good low-drops. This is the best in my opinion. Can easily be clamped or therapied away for value and is easy enough to cast.)
3 stingscourger (As long as I play therapy and clamp, I prefer this to any other piece of removal.)
1 goblin sharpshooter
1 grenzo, dungeon warden (I haven´t gotten to test him, but the synergy with therapies and fast mana seems very appealing.)
1 siege-gang commander (Not my favourite, but synergizes well with clamp and therapy.)
1 skirk prospector (What this deck needs most is a good 1-drop. Prospector is better in this build than in many others, due to clamp.)
1 demonic consultation
4 cabal therapy (Which is the deck´s "solution" to the combo problem alongside Earwig.)
4 Cavern of Souls
1 Mountain
3 Badlands
1 Bayou (I have a hard time deciding between taiga and bayou for this slot. This is where stretching the manabase hurts the most)
4 Wooded foothills
1 Bloodstained Mire
3 Wasteland (As soon as I figure out which creature to cut, this bounces back up to 4)
1 Strip mine
Sideboard:
4 Grafdigger´s cage (Better with conultation than leyline. Together, this brings the oath hate up to a healthy level.)
1 Goblin sharpshooter
1 Goblin Welder (Against shops, consultation goes out, which makes having only 1 hurt less)
1 Murderous redcap
1 Stingscourger
4 Surgical extraction (Check out the synergy with therapy and earwig. Many matches comes down to memorizing/registering what cards the opponents has in different zones.)
1 Forest (Ugly, but necessary against shops)
1 Wasteland
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