How can I build a playable mono blue control(or combo) deck ?



  • @moorebrother1
    That's nice. Howerver, I don't like Mana Vault/Crypt because it will slowly drain my life and can be an unreliable mana source if I got to face artifact hate. 5 moxen is enough for me, but I can really borrow the Tezz and Time Vault/Key and will test it myself. Thanks.


  • TMD Supporter

    Hey welcome to vintage! I notice that you are focusing more on the control/combo control, if you are looking more at "pure combo" mono blue belcher is a deck that occasionally crops up and has done alright.
    This is the most recent version i could find: https://www.mtggoldfish.com/deck/892035#paper
    runs 3 red cards technically but only one of those is meant to be cast.

    I would also say to at least check out some of the various landstill decks, if blue control is what you are looking at they usually splash a color, but you might be able to get away with not running one (though 1 mana removal for artifacts/creatures is pretty important in current vintage). Either way, you could get some ideas from there.

    I think the idea of leveraging Back 2 Basics has historically been a decent one but should maybe be paired w/ null rod to really dominate mana bases. That being said, b2b hasn't been good in awhile so your mileage may vary.



  • Another option if you'd like to opt for pure combo would be something along the lines of Academy Combo. If you are interested I can link some of the stuff I put together when I was working on the deck. My version had multiple colours, but a mono-U version sounds reasonable too!



  • @garbageaggro
    I don't think i would like to play a pure combo deck. In fact, I want to play a control deck with just a littile combo to end the game. Some of the deck I love is Standard Approach or Modern UW control, something like that. I wondered if that type of deck could find a way in vintage.
    I haven't thought about null rod, that's a nice addition.


  • TMD Supporter

    A traditional blue deck in vintage with tinker or even just like chain of vapor, full moxen, hurkyl's and tendrils but otherwise control, was sort of the standard in vintage for a long time. With the tinker plan, gifts with tinker, time walk, Recoup, x is also a similar control the game then just win at some point with Gifts is another historical way for that to work. That is probably where I would look first.



  • Mono blue is not worth it for a combo deck since without the black tutors you loose a lot of consistency. You want a deck with redundant pieces. I would suggest revisiting the Back 2 basics mono blue control with pwalkers and versatile blue creatures (like Consecrated sphinx, Torrential gearhulk, Vendillion clique, Snapcaster mage, trinket mage ...) In today's meta you can use Dismember or Propaganda/energy flux as your creature/artifact answers and have a strong counter package with 3/4 mana drains.



  • @macdeath I disagree, and I have played mono-blue as a combo deck using Tezzeret the Seeker, Brainfreeze and Painter/Gridstone. The list I provided above shows a transformational deck and it played well.

    Hydroblast is actually a playable card right now because so many players are depending on Red spells for Artifact and Creature control.

    I would argue that Red is a bit overplayed since I am seeing Pyroblast main deck again in a meta-game that claims to be dominated by Shop/Dredge/Oath.

    Like so many decks, it comes down to play style and how you like to play. I some times will build my deck the day of an event (not recommended) and at times I just pull a bunch of blues cards and go with it.

    This has not worked to dominate the format, but it is very fun and I usually end up with a 60% or better win rate.



  • @moorebrother1
    I really love tezz and time vault that you suggested in your list. It made my deck a little more explosive and could steal a win from nowhere, espelcially when I have an army of trinket mages for key already.



  • Lets try a blue control card draw deck, something like this (comments?):
    // 60 Maindeck
    // 8 Artifact
    1 Black Lotus
    1 Mana Crypt
    1 Sol Ring
    1 Mox Emerald
    1 Mox Jet
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Sapphire

    // 7 Creature
    2 Baral, Chief of Compliance
    3 Chasm Skulker
    2 Psychosis Crawler
    1 Consecrated Sphinx

    // 24 Instant
    2 Intuition
    4 Accumulated Knowledge
    3 Mana Drain
    1 Brainstorm
    1 Ancestral Recall
    4 Force of Will
    4 Mental Misstep
    1 Gush
    1 Dig Through Time
    2 Remand

    // 14 Land
    1 Library of Alexandria
    5 Island
    3 Polluted Delta
    2 Flooded Strand
    2 Volcanic Island
    1 Strip Mine

    // 2 Planeswalker
    2 Jace, the Mind Sculptor

    // 5 Sorcery
    2 Deep Analysis
    1 Treasure Cruise
    1 Time Walk
    1 Gitaxian Probe

    // 15 Sideboard
    // 2 Artifact
    SB: 2 Relic of Progenitus

    // 1 Creature
    SB: 1 Chasm Skulker

    // 2 Enchantment
    SB: 2 Energy Flux

    // 5 Instant
    SB: 3 Flusterstorm
    SB: 1 Surgical Extraction
    SB: 1 Lightning Bolt
    SB: 1 Abrade

    // 2 Planeswalker
    SB: 2 Dack Fayden

    // 3 Sorcery
    SB: 2 By Force
    SB: 1 Subterranean Tremors



  • @macdeath said in How can I build a playable mono blue control(or combo) deck ?:

    Mono blue is not worth it for a combo deck since without the black tutors you loose a lot of consistency. You want a deck with redundant pieces. I would suggest revisiting the Back 2 basics mono blue control with pwalkers and versatile blue creatures (like Consecrated sphinx, Torrential gearhulk, Vendillion clique, Snapcaster mage, trinket mage ...) In today's meta you can use Dismember or Propaganda/energy flux as your creature/artifact answers and have a strong counter package with 3/4 mana drains.

    How about High Tide? Probably a splash would be good, but High Tide is quite consistent in other formats. I remember reading this back in the day, but it's quite dated:

    http://www.starcitygames.com/magic/vintage/13186_Tsunami_Warning_Bringing_High_Tide_to_Vintage.html



  • I played a mono-blue paradoxical deck that performed very well. It was my template for SCG Con.

    4 Paradoxical Outcome
    3 Karn, Scion of Urza
    1 Blightsteel Colossus
    1 Tezzeret, the Seeker
    1 Erayo,
    1 Snapcaster Mage
    1 Tinker
    1 Ponder
    1 Echoing Truth
    1 Dig Through Time
    1 Brainstorm
    1 Brain Freeze
    1 Treasure Cruise
    1 Merchant Scroll
    1 Gush
    1 Ancestal Recall
    1 Time Walk
    1 Timetwister
    2 Voltaic Key
    2 Sensei's Divining Top
    1 Mana Crypt
    1 Sol Ring
    1 Mox Pearl
    1 Mox Ruby
    1 Mox Emerald
    1 Mox Sapphire
    1 Mox Jet
    1 Black Lotus
    1 Time Vault
    2 Mox Opal
    1 Chrome Mox
    1 Mana Crypt
    2 Flusterstorm
    4 Force of Will
    6 Island
    2 Misty Rainforest
    2 Scalding Tarn
    2 Flooded Strand
    1 Library of Alexandria
    1 Tolerain Academy

    Sideboard
    3 Hurkyl's Recall
    2 Reality Shift
    2 Mental Misstep
    4 Tormod's Crypt
    4 Grafdigger's Cage

    I am a bit of a mono-blue junkie and I am always building a version that I think can compete.



  • @5space said in How can I build a playable mono blue control(or combo) deck ?:

    @macdeath said in How can I build a playable mono blue control(or combo) deck ?:

    Mono blue is not worth it for a combo deck since without the black tutors you loose a lot of consistency. You want a deck with redundant pieces. I would suggest revisiting the Back 2 basics mono blue control with pwalkers and versatile blue creatures (like Consecrated sphinx, Torrential gearhulk, Vendillion clique, Snapcaster mage, trinket mage ...) In today's meta you can use Dismember or Propaganda/energy flux as your creature/artifact answers and have a strong counter package with 3/4 mana drains.

    How about High Tide? Probably a splash would be good, but High Tide is quite consistent in other formats. I remember reading this back in the day, but it's quite dated:

    http://www.starcitygames.com/magic/vintage/13186_Tsunami_Warning_Bringing_High_Tide_to_Vintage.html

    High tide is barely playable in Legacy. You could build a completely broken vintage high tide for sure, is that deck good? No (believe me i've tried).
    The deck will have to be filled with "do nothing" cards which are not "must counters" for other blue decks. You basically end up with a deck similar to the old Gush storm decks except you are not favored against other blue decks (which defeats the whole purpose).

    Off the top of my head, here is a starting point for a high tide list in vintage:

    MD:
    1 Black Lotus
    1 Mox Sapphire
    1 Mox Jet
    1 Mox Pearl
    1 Lotus Petal

    1 Library of Alexandria
    3 Tundra
    2 Underground Sea
    4 Flooded strand
    2 Polluted delta
    4 Island

    1 Monastery Mentor

    1 Ancestral Recall
    1 Brainstorm
    1 Brain Freeze
    1 Dig through Time
    4 Frantic Search
    4 High tide
    1 Hurkyl's Recall
    2 Flusterstorm
    4 Force of will
    4 Mental misstep
    1 Mystical tutor
    1 Vampiric Tutor

    1 Demonic Tutor
    1 Merchant scroll
    1 Mind's desire
    4 Preordain
    1 Ponder
    3 Time Spiral
    1 Time Walk
    1 Yawgmoth's Will

    SB:
    3 Containment Priest
    2 Tormod's Crypt
    3 Hurkyl's Recall
    2 Fragmentize
    1 Plains
    1 Balance
    1 Flusterstorm
    2 Stony Silence


 

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