Evening all and welcome back to the Deal Me In Games tournament report. Last Saturday (January 13) we had 18 competitors show up to duke it out for top honors in the first event of our 2018 series. After 5 rounds we cut to top 8, and as always at Deal Me In the top 8 was pretty stacked as continue to draw tough competition year round to all our events.
Before we get into the top 8, I have the meta breakdown. Although there were only 16 decks I found many of them particularly difficult to fit into standard classifications. Yes, we have a very diverse meta. Lets start with the basics:
Workshop decks (4)
All 4 were Ravager style workshops.
They all featured:
4 sphere of resistance, 1 thorn of amethyst, 1 trinisphere, 1 lodestone golem, 1 chalice of the void, 4 phyrexian revokers 4 wasteland, 1 stripmine, 4 arcbound ravager, 4 walking ballista 4 foundry inspector
3 of them had 2-4 chief of the foundry, All 4 had hangarback walker (2 had 2 and 2 had 3) 1 had a singleton sorcerous spyglass, 2 had 2 of them and 1 had none. All 4 of them featured some number of phyrexian metamorph
Big beats wincons varied from wurmcoil engine to steel hellkite to precursor golem
Oath of Druids (2)
1 featured 3 griselbrand and the other had 1 griselbrand and 2 inferno titan
1 deck had 3 show and tell the other had none
1 was black, white, green, blue the other was black, red, green blue
Both were straightforward, "get oath into play, protect it, trigger it and win" style oath decks.
Dredge (3)
Pretty straight forward dredge decks.
2 were near carbon copies of each other with the only differences being in ancestral recall and 2 dakmor salvages in 1 compared to 2 petrified fields and 1 dakmor salvage in the other.
Both featured flame-kin zealot kills with 4 fatestitcher to help set it up.
The third featured iona, shield of emeria and ashen rider and elesh norn for dread return targets and ran 4 unmask instead of 4 fate stitcher
Pyromancer decks (2)
I dont really think its fair to clump these 2 together.
The first was a u/r/g delver with 3 tarmogoyf, 4 delver of secrets and 3 young pyromancer. It featured heavy control elements including daze and spell pierce on top of the standard counter magic package.
The other was u/r/w pyromancer with skullclamp and a monastery mentor packed into an otherwise standard draw and counter package.
Combo decks (5)
2 bomberman
1 dps
2 paradoxical storm style decks
The first salvagers was a u/w/r/b 4 color bomberman with tendrils of agony, monastery mentor and walking ballista as combo win-cons along with tinker/blightsteel colossus The other was a mesh of tezzerator and bomberman with time vault/voltaic key (I was the 4 color bomberman player and until 2 days prior I was a 3 color featuring vault/key as well)
2 Rogue decks
These were blue style control decks featuring pretty standard blue draw spells, blue counter magic and diverging from there into a planeswalker control 1 chandra, torch of defiance, 2 dack fayden, 2 jace, the mind sculptor and 3 jace, vryn's prodigy and stayed all American being in Red, White and Blue.
The other was creature based and went Red, Black, Blue featuring 3 dark confidant, 1 notion thief and 2 snapcaster mage as well as a daretti, ingenious iconoclast.
Surprisingly both featured a copy (or more) of search for azcanta