@kat Reset may not work with the interactions you are looking for in today's meta game. Like I mentioned previously, I play the deck in Old School magic and it works there since there is no Force of Will.

Okay so I scrapped the whole Howling Mine + Forsaken City combo. Since what I originally wanted was a deck that is more tempo/control as opposed to combo, I decided to look into something more along the lines of a Fish shell which led me to this...

// Mana
Tropical Island x3
Tundra x3
Island x2
Forsaken City
Flooded Strand x3
Misty Rainforest x2
Strip Mine
Mox Sapphire
Mox Pearl
Mox Emerald
Black Lotus

// Creatures
Curse Catcher x4
Noble Hierarch x4
Imposing Sovereign x4
Tempest Drake x3
Chronatog x1

// Dig/Draw
Ancestral Recall x1
Ponder x1
Preordain x3
Gush x1
Mystical Tutor x1
Crop Rotation x1

// Control
Force of Will x4
Daze x2
Muddle the Mixture x1
Chain of Vapor x3
Nature's Claim x3
Echoing Truth x1
Stasis x3

Time Vault x1

The deck focuses mostly on playing creatures which either are unaffected (e.g. Curse Catcher) by the Stasis, or have a way to bypass it (e.g. Tempest Drake). In my eternal search for the perfect 2-drop Stasis-friendly evasion creature, the best I could come up with is a choice between Zephyr Falcon (et al.), and Tempest Drake. I did find another creature, Sylvan Advocate, which seems to possibly be a faster clock (8 turns versus the 10 for Tempest Drake, and 20 for the Falcons) but the lack of evasion leads to my damage just being blocked. I also found that most games are over before I get 6 lands into play. I would like some suggestions on replacements for the Tempest Drake which are 2cmc.

The Imposing Sovereign and Stasis compose the soft lock of the deck, comparable to the Null Rod/Stony Silence cards in a Fish deck. While I understand that Vintage may not be as creature heavy as it is artifact heavy, this is mostly for playing at my LGS and they tend to have aggro and tempo/control decks. I had considered putting both the Null Rod and Stasis effects in the same deck, but it just didn't work out well. Thanks @Hrishi for the Time Vault tip! I believe I recall using it years back, but I had forgotten about it. It's a great way to get about the effects of the Stasis when I can't pay/bounce it any longer.

The counter package is pretty standard for a Stasis deck with exception to Muddle the Mixture which lets me tutor for any 2cmc card in the deck (basically 1/3rd of the deck) and it provides a stronger counter as compared to Daze for some situations.

If you play with mana creatures (Noble Hierarch), you might add Quirion Ranger / Scryb Ranger (to bounce Tropical Island and untap Noble H.) to fuel your Stasis.

Where’s Garruk and Ral Zarek??

@kat Why not try Paradox Engine? Perhaps with a bit of Enchantress tech like Words of Wind you can redrop a Mox for an untap of your other artifacts? It would lend itself to a mana shell more artifact based including Mox Opal and probably Ruby and Jet as well. It's expensive but perhaps lends itself to a more Workshop-y build or something with sol lands

If you want to go more prison-y Frozen Aether along with Tabernacle accomplish what you're doing with the Sovereigns are are probably less prone to removal game 1.

Paradoxical Outcome might be fun with some Stasis!
Perhaps including Voltaic Servant as well (to untap your blue mox to pay for the Stasis every turn!)

last edited by wfain

@wfain I thought about that, natural synergy with Time Vault too. Outcome isn't a bad idea but Outcome is also its own combo already and is faster. For a strict Stasis-based plan of attack I think Engine is a good option.

@yayjinaz yeah, doesn’t mean it couldn’t work in a Stasis control deck though? Could still play Mentor to get the normal Outcome kills sometimes, but have Stasis against the decks that can stop your Outcome action somehow

@wfain I just think Outcome requires a low avg CMC whereas Engine just wants mana rocks or dorks and couldn't care less about CMC after it's out.

My original feeling was to turn the deck into a more Enchantress-Stasis hybrid but I didn't like any of my brainstormed versions. I put together a list using Paradox Engine in modern that plays a la High Tide which is where I thought of it for Stasis as with Moxen it's pretty damn good.

@yayjinaz said in Turbo Stasis:

I put together a list using Paradox Engine in modern that plays a la High Tide...

I'd love to see this.

@5space The Gitaxian Probe ban totally screwed the deck, but Mishra's Bauble or perhaps even Manamorphose might be a serviceable alternative. Here's the original list. Never really tuned it because I moved and stopped playing paper modern and never built it out on MTGO. The deck runs two different mana engines in Grand Architect/Pili-Pala and Magus of the Candelabra/Vernal Bloom. You'll oftentimes Remand your own excess spells for a card draw and Paradox Engine trigger. Consistent on turn 5 in solitaire, but I had a few turn 3 combos and plenty of turn 4s. I consider myself good at trying to figure a basic deck premise out, but I know for sure that I'm not the best at optimizing a list...so take this with a grain of sand.

Instant (12)
3x Blue Sun's Zenith
3x Mystical Teachings
3x Remand
3x Summoner's Pact

Enchantment (7)
4x Utopia Sprawl
3x Vernal Bloom

Land (18)
4x Breeding Pool
6x Forest
4x Island
4x Misty Rainforest

Artifact (5)
2x Lightning Greaves
3x Paradox Engine

Creature (10)
3x Grand Architect
4x Magus of the Candelabra
3x Pili-Pala

Sorcery (8)
4x Gitaxian Probe
4x Serum Visions

last edited by yayjinaz

@kat said in Turbo Stasis:

I would like some suggestions on replacements for the Tempest Drake which are 2cmc.

I believe Voltaic Servant is great. It has pseudo vigilance, but can also make you pay for Stasis forever if you have a blue Mox or Seat of the Synod while also allowing infinite turns with Time Vault.

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