ah yes, it does get forbidden orchard.

Best three-drop cantrip ever.

@evouga Is the Lotus vale comment correct? Perhaps I just dont get it but wouldnt it not work for the same reason you cant use it in response to the sac clause?

In what cases is this better than Tsabo's Web? It certainly seems worse to build around.

@vaughnbros Just one case among many: Wasteland's land destruction ability still works under Tsabo's Web, as long as it was untapped when the Web entered play and doesn't otherwise tap later.

@bazaarofbaghdad So you are a ramp deck playing this to protect your lands?

Obviously, though not previously mentioned, it hoses Fetches. Also Library of Alexandria.

As previously pointed out, it hoses Orchard to the extent that it prevents Orchard from giving creatures, but Orchard still taps for 5 colors.

This also interacts very favorably with Ancient Tombs which any deck running this would probably also use, and critically, it helps solve the biggest problem in Blood Moon decks - stopping them from finding that basic island.

This also turns City of Brass into a no downside 5 color land... ??? (That is a question) Very, very interesting card.

last edited by Topical_Island


It doesn’t stop the damage from ancient tomb. The damage is part of the mana ability.

Also replacement effects like Lotus Vale and Scored Ruins are not eliminated.

The major way this is different than blood moon is that fetch lands, Bazaar, etc don’t produce Red mana like they do under moon. But I think overall Moon is the stronger effect.

This card is similar tsabos’s web in some regards.

This card, while probably not something you would run next to bloodmoon effects, may be strictly better in some match ups in multiple formats. No mana from fetches is way scarier than red mana. I'll def be hoarding some copies and I think it could easily slot into existing modern and legacy lists.

Also, does this hose cycler lands, riftstone portal, and the dredge land when they are not in play? I assume it does but I cant be sure, not so brushed up on m static effects rules.

Cards it hoses absolutely harder than Blood Moon
Eye of Ugin
All Fetches
Strip/waste/ghost quarter
Horizion Canopy
Dark Depths
Thespian’s Stage
Glacial Chasm
Maze of Ith

@protoaddct Good list, except Horizon Canopy is probably more hosed by Blood Moon than this.

@bazaarofbaghdad said in [RIX] Blood Sun:

@protoaddct Good list, except Horizon Canopy is probably more hosed by Blood Moon than this.

Arguable and situational most likely. Both cases it loses the sac outlet which really is the primary mode for the card. I think sun is likely worse for the other player because a) you drew a card and B) they still have to pay life for the mana.

There are a lot of lands that sorta fall in a grey area though.

FYI I am wrong. Under the new rules, this does allow Lotus Vale and Scored Ruins to enter the battlefield with no drawbacks.


Lotus Vale + Blood Sun is neat but probably you're better off using Kazoo lands. They lose the bounce ability, and they're not quite as unplayable beforehand.

Scorched Ruins, though, is a net mana gain even when you play it fairly. So... maybe? After Mishra's Workshop is restricted...?

Also makes Lake of the dead do scary stuff. I think more practically it makes Crumbling Vestige produce 2 on the turn it enters.

Further reading on what this card screws over is scary. Adding to my list
Every man land ever printed.
Gemstone Mines played after the fact
Cavern of souls played after the fact

If the rules allow Lotus Vale to enter the battlefield without restictions unders this card, then I assume those same rules mean Lotus Vale can be played under blood moon, put directly into play without sacrificing lands, and as a mountain. Is that right, can someone please confirm this.

last edited by gkraigher

@protoaddct said in [RIX] Blood Sun:

Also makes Lake of the dead do scary stuff. I think more practically it makes Crumbling Vestige produce 2 on the turn it enters.

Crumbling Vestige's triggered ability is not a mana ability.

Edit: https://mtg.gamepedia.com/Mana_ability

last edited by ChubbyRain

@gkraigher interesting. What is the distinction between Orchard, City of Brass, Mana Confluence, Ancient Tomb, and City of Traitors

@topical_island et al: Look at the cards and identify the (1) activated abilities and (2) triggered abilities. You can tell two abilities are different because the text will be formatted into different lines or paragraphs. Moreover activated abilities are templated in the form "Cost: Effect" and triggered ability will start with "When, "Whenever," or "If."

Ex: Forbidden Orchard

T: Add one mana of any color to your mana pool.

Whenever you tap Forbidden Orchard for mana, target opponent creates a 1/1 colorless Spirit creature token.

Two lines, two abilities, one of them activated and one triggered.

Ex: City of Brass

Whenever City of Brass becomes tapped, it deals 1 damage to you.
Tap: Add one mana of any color to your mana pool.

Two lines, two abilities, one of them activated and one triggered. The order of the abilities is swapped for Reasons, but don't be fooled, these are still two distinct abilities.

Ex: Ancient Tomb

Tap: Add CC to your mana pool. Ancient Tomb deals 2 damage to you.

One line, one (activated) ability. The damage is part of the effect of activating the ability, and not a separate triggered ability.

Now, once you've identified the activated abilities, check if they're mana abilities. This means making sure (1) the ability could hypothetically produce mana (even if no mana would be produced in the current board state; Tolarian Academy's activated ability is a mana ability even if no artifacts are currently in play), (2) the ability doesn't target (so Deathrite Shaman's land exile ability is not a mana ability), and (3) it's not a loyalty ability (this is safe bet, unless you somehow turned Koth of the Hammer into a land.) Unless it's a mana ability, Blood Sun removes it.

Next, look at the triggered abilities. Triggered abilities can sometimes be mana abilities (Wild Growth) but I can't think of a single land that naturally comes with a triggered mana ability. Like with activated abilities, a triggered ability is only a mana ability if it (1) could generate mana and (2) doesn't target; in addition, the triggered ability must trigger off of activating another mana ability (Wild Growth), or adding mana to your mana pool (Caged Sun). Not a triggered mana ability? Blood Sun removes it.

Finally, not an activated or triggered ability? Blood Sun removes it. This includes replacement effects that modify how the land enters play (tapped, with counters, with a required sacrifice, etc), and as of the Ixalan rules changes, the removed replacement effects have no effect on the land entering play.

last edited by evouga
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