I think this has more to do with how Shops has evolved. Previous versions of Shops ran both 4 x Chalice of the Void and 4 x Tangle Wire. This created a need for 2 mana instant speed artifact removal and Wear/Tear had several advantages over Disenchant - it allowed decks to stay base red for their artifact removal (with Ingot Chewer) and the fuse ability was actually pretty relevant (blew up multiple Oaths + Mox when I ran it).
However, current versions of Shops are much more aggressive and threat dense. This strongly selects for one mana removal like Fragmentize, Swords, Bolt, etc. due to tempo considerations and if you are paying 2+ mana for removal, you want to destroy/nullify multiple threats (like with By Force, Shattering Spree, Hurkyl's, or Ancient Grudge). I still consider Wear/Tear as a metagame card. However it would be a rare metagame without much Shops and with large numbers of Oath, Sylvan Mentor, and random Search from Azcanza decks.