@griselbrother I thought the same thing re:tipping point when Thorn was restricted. We all see how things are going now. I'd be interested in seeing where the inflection point actually is.

As far as the list, it's now probably as good a starting point as you can get. You should test it and see what happens. Report results back and we can talk about new refinements.

man, Kill Switch is a card I've been trying to shove into a deck for over a decade. Unfortunately I'm not sure it's great here. I'd love a judge to chime in, but I'm pretty sure Kill Switch will tap your own stuff down, and then your creatures won't untap on your turn (even when the Switch itself does). Their stuff untaps before yours does.

Basically you can use to get one really good attack in (declare attacks and then tap them before their blocks), and then you never get to attack again for the rest of the game. I don't know that it works in this deck.

last edited by Brass Man

@gottagofast Alright, Switch+Ravager synergy I hadn't considered. Not the worst, though maybe a little weak to Revoker effects?

Have you considered Porcelain Legoinaire? The first strike is nice, and its on curve.

@john-cox said in Speed Shops:

Have you considered Porcelain Legoinaire? The first strike is nice, and its on curve.

Sorry specifically over snare thopter.

Legionaire dies to opposing Ballistas, every peice of removal every other deck runs, does not have haste or evasion, and does not synergize with the rest of the lists ( aka, disruption or win con).

If you are playing Toilet Man you probably have to eschew Ballista and be prepared to Revoke it in the mirror or land a Null Rod quickly.

It all makes sense now. Carry on.

Did you consider Slash Panther?

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