October 17, 2017 Banned & Restricted announcement

@vaughnbros Moonring Island did nothing wrong

As expected, personally i would love more unrestrictions, but that can wait until after EW. Iam still eager to see how the last unrestriction will perform this weekend.

@vaughnbros said in October 17, 2017 Banned & Restricted announcement:

@blindtherapy

Restrict the island subtype!

TBH I usually only play one basic island. If I needed two I could play a snow covered.

@john-cox

The island subtype would include dual lands. You can only play 1 card with Island written on it.

Restricting Island subtype along with Workshop and Bazaar is a scorch earth strategy.

last edited by vaughnbros

@vaughnbros would this also apply to Island Fish Jaconus? You might have an uproar on your hands taking away the Island Fish. That archetype is pretty strong

@poxeveryturn

Yes along with an errata to make sure the Island Fish is once again an Island fish.

@vaughnbros Wow... give every deck with fetches a free 6/8 blocker

@ajfirecracker ironically if you could fetch for the Island fish I think it just dies. I think you have to have an island in play at all times to keep the alive. Card is super broken.

Unless it were also considered its own island... and a new meta emerges.

@poxeveryturn Uncounterable, fetchable 6/8 on turn 2 is also good enough for me.

@fsecco Cant really reliably attack or untap though and under the propsed scenario you'd be giving up any other islands by playing it.

@vaughnbros spreading seas,attack, then fling, then reanimate. Boom. Broken. Only need the perfect draw and like 4 turns of your opponent doing nothing. Grixis Island Fish...

last edited by Guest

@vaughnbros I'd assume that if you're playing a 4 Jasconius deck, you're also playing Spreading Seas. The UUU to Untap is bad, but you don't need that, just fetch for another one! 😉

@vaughnbros This is still my fondest wish in Magic.

#FreeTheFish

@poxeveryturn said in October 17, 2017 Banned & Restricted announcement:

Unless it were also considered its own island... and a new meta emerges.

Well sure. If it's an Island for fetching purposes, it's an Island for all purpose. It also taps for U.

Card is super broken.

Sure but so is like 50% of all cards we play in Vintage.

last edited by MaximumCDawg

@fsecco said in October 17, 2017 Banned & Restricted announcement:

@poxeveryturn Uncounterable, fetchable 6/8 on turn 2 is also good enough for me.

Turn 2? I'm playing this with fastbond for the turn 1!

@vaughnbros said in October 17, 2017 Banned & Restricted announcement:

@john-cox

The island subtype would include dual lands. You can only play 1 card with Island written on it.

Restricting Island subtype along with Workshop and Bazaar is a scorch earth strategy.

When that happens we'll have gone really deep down the "restrict creatures" rabbit hole.

last edited by John Cox

In the wake of vintage champs and multiple MTGO challenges it seems pretty clear that shops is still the clear best deck. Even specially built Oath decks to take down shops have fallen short. So the question remains, what next to restrict?

Imo we either hit foundry inspector, sphere, ravager, or some combination. However it is becoming more and more clear that workshop itself must go eventually. As an alternative tack, unrestricting mental misstep could allow the format to develop in a different direction, and possibly hurt shops

@ravager101 mental misstep is unrestricted. Did you mean git probe?

I think it could be revoker or ballista. I dont think workshop should go because it enables an archetype. Workshops, on the surface, sounds playable if you restrict revoker and ballista. Theres not a significant shortage of aggressive colorless aggressive meat to play instead. Possibly move towards eldrazi variant.

The obv culprit this champs was Oath. Restrict Forbidden Orchard.

I'm surprised the t8 consisted of only 2 archetypes. Are Workshop decks really that much more consistent than any blue decks? With the deck being down to 8 lock pieces there should be enough hands with none or just one, but apparently the all in affinity approach is also enough to win consistently?
Also, what happened to Paradoxical and the Baral deck? Or decks with 4 hurkyls in general?

@wintage The issue is that they're printing good cards for the Shops archetype faster than they're restricting them (and 1 restriction + 1 equally powerful printing still leads to a net rise in power level, since you can keep the restricted card as a 1-of)

IMO other archetypes are not trending up as quickly as Workshops in terms of power level, particularly because the obviously powerful new printings for those archetypes keep getting restricted - the Khans block cards in particular

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