I think you have to start with 4x null rod, 4x e-bridge, honestly. The beatdown decks are too fast and efficient, and then there's always oath swinging overhead with huge fatties. Bridge should do well at stalling humans, delver, oath, dredge (if you can dump fast enough a la bazaar/uba stax maybe?), and eldrazi. Balista/ravager is a quick clock as well as a non-attack win, so null rod is huge. Rod also stops paradoxical storm. If you are running revoker and spyglass (both great ideas for a prison style), you should be running 3x crucible with up to 9 strip effects. Crucible is also key with smokestack. Vs hurkyls, you have access to witchbane orb and orbs of warding, so I don't think you're terribly vulnerable to be hurked later game. If they do it turn 1-2, they're really just tapping out to pull up 1-2 artifacts plus your moxen. If they don't do it until turn 3, odds are you have an orb on the ground. Orbs also shut down oath and storm (can't target you). I'd think a solid prison list would look like:
3x smokestack
4x sphere of resistance
1x thorn
1x trini
1x chalice
1x golem
3x tangle wire
3x metamorph
3x crucible
4x revoker
4x null rod
4x ensnaring bridge
2x sorcerous spyglass
1x sol ring
5x mox (I'd eschew crypt and lotus with 4x null rod)
3x mishra's factory
4x wasteland
3x ghost quarter
1x strip mine
4x ancient tomb
4x mishra's workshop
1x bazaar of bagdad
SB:
4x witchbane orb
2x Uba Mask
1x pithing needle
3x kill switch (you aren't aggro, you don't care if your stuff is tapped)
3x grafdigger's cage
2x - whatever
The goal, as most prison decks have, is to lock things up until you get a hard lock, then sacrifice your e-bridges and beat down with the few creatures you do have and manlands (much like a landstill deck).
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