Excellent article as usual, @Smmenen. I particularly like the look back at the historical decklists from these micro-eras, as it provides a fun snapshot of what winning decks looked like at the time, and the thought process about what was important to them (for example, the number of Fireballs in a deck, number of Disenchants, etc.).
@mediumsteve said in [Old School] Building a Better Prison Deck:
As I understand, Song is mostly the kill condition in its deck? As in you drop it and swing for a turn or two and win?
Yes. Song is what you do at the very end, once you have a controlling position. You don't really want to run it out before then, because it turns off the abilities of your artifacts that you are using to accrue incremental advantages. I wrote about one version of the deck on EC (http://www.eternalcentral.com/old-school-magic-93-94-ugw-titanias-prison/), but there are plenty of different variants and color combinations worth exploring, and is something you could play long term without really getting bored, if you keep tinkering with different color combinations. It's definitely one of the most stylistic kill conditions in 93-94.
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