@ebgmtg said in Yawgmoth's Storm:
I've found walk to be worse than preordain in most cases when only running Tendrils as a win con. Do have it in primarily due to tinker-bot in the board?
Walk isnt at its best thats for sure, however I still think it's better than preordain. I mostly use it as a set up spell. Playing Necro and timewalk in the same turn is most of the time a win right there, or just sticking a Defense Grid and time walking to untap and go off behind the grid. It's just a very effective set up spell.
How's your consistency with MDs? I found it sometimes hard to cast and other times you could just win anyways with another DP, but maybe i need to reevaluate.
Desires main point is to punish blue opponents, that decline to counter your Tutor. It just needing a game ending thread that is very hard to counter (aside from flusterstorm and trap), makes the card worth including in my opinion.
As of consistensy, if you can get it for 4, it's good, 5 and greater are near guaranteed wins. I only cast it for less than that when I have no other choice. The card has become slightly more powerful since the printing of DP, it's a ritual and demonic in 1 if you cast it with desire. Also finding a bargain with it, is obviously a win most of the time. It is true that there are quite often when you could go tutor it and cast it, just in that case why not just get will and win immediately or something like that? Desire is in there for its power against opponents holding FoW mostly.
Also curious about the leylines. Looks like they're only coming in against dredge. I've had success with crypt here as usually crypting them when their first GY triggers hit the stack is enough time to go off and it helps bolster the storm count.
Yeah, the leylines are one of my biggest problems atm. Before survival they just where the most powerful thing against Dredge (especially pitch) to have, but against survival I always debate if I even want them in or rather not. If you put them in, it slows them down, but not nearly as much as dredge, they have a bunch of threats which still work. If you keep them out, you have to be very fast. I do not think they are optimal at the moment, testing crypts and traps instead should be way better against survival but worse against dredge I believe. Boarding against survival is hard, and I haven't figured it quite out yet, since it is so dependent on what kind of toolbox hate they play. Lavinia, Thalia, leovolds, canonist...
I'll add something to my post about that.