2UR: Draw a card, discard a card.
When you draw a card create a 1/1 Flying haste UR insect token
If this dies, return it to your hand at EOT.
Drawing cards is how we make tokens most of the time anyways. Making 5+ damage off a dack and jace every turn seems like a good finisher, and a great planeswalker killer in itself. It has versatility vs all but Swords, grows wide, has evasion as well as its tokens, is blue so obv pitches to FOW, and is on color for most blue decks tertiary color. It can fuel itself with its loot abilityb albiet pricey, but sometimes you got mana and nothing to do.
Being 6 CC might hurt it a little, but I think still has merit and could be playable, especially with Mana Drain being a thing again.
Absolutely bonkers with Skullclamp or Edric.