How do you restrict two cards and get the same or worse results?
I mean when they restricted Dig through Time, it didn't change a whole lot either. You were even talking about it in your podcast; for Brian Kelly's winning deck, just cut 2 Dig through Time for a Treasure Cruise and a Planeswalker. Most Gush decks were only playing 3 Gush so obviously its a similar situation.
My question is, why didn't you make such a fuss over the restriction of Dig through Time?
Because Dig and Treasure Cruise deserved restriction.
Gush didn't. Most Vintage players polled understood this.
Gush made the format better and more interesting, and restricting Gush only made sense if you were a disgruntled Mana Drain pilot.
I don't agree with more interesting. The Preordain Gush decks were so easy to pilot compared to the skill intensive decks of the past and present; Gifts is the most interesting to me. I grew tired of the Gush metagame
But it wasn't Gush that was the culprit, as we now see. It was the Delve draw engine and Mentor.
These decks that you don't like, Jeskai Mentor and Shops,
You misunderstand me. I like both Jeskai Mentor and Shops. The problem is that the format is worse now. The format is now more polarized between those decks, and the restrictions were an attempt to reduce that polarization.
Look at the data in my previous post.
It was an epic fail. The format is awful, and will be for a long time.
The complete data is in that spreadsheet, there aren't any unique decks in there besides one or two. What do you expect? It's like putting a bunch of red and purple coins into a bag and hoping to draw a black one. Why don't you just put the black coin in the bag yourself and see what happens instead of complaining. It might even be fun who knows.
Ask the same question to people who complained about Gush. They could have played a non-Gush deck. Why didn't they?
The hypocrisy is overwhelming. @ChubbyRain complained incessantly about Gush, but anyone who complains about the format now is annoying! You break it, you buy it.