Mono-Red Prison - A Feasible Archetype?
Sin Prodder seems not to work as well when you need a land, so I assume you'd not play it until you had your 4+ lands in play.
Which matchups would you want to board in your Sin Prodders? To me you'd bring them in where Ensnaring Bridge will be brought online and dealing direct damage is the line of play?
Topical_Island last edited by
This deck archetype looks so cool. Makes me want to feas the crap outta a playset of Caverns.
rageflash last edited by
@downtoonelife Congrats for your 2nd place finish Kitz! I guess Ching was TOO STRONG (and that goes for ALL of us lol). When it comes to TMWA decks, you have to believe this guy; he's playing the deck FOR YEARS and we had our share of battles with each other (me on RG Beatz). Looking forward on playing against you (I'm on Zoo now) and again congrats on your finish.
mcguirecj piloted this list to 5th place in the latest MTGO Vintage Challenge:
4 [[Goblin Rabblemaster]]
4 [[Hanweir Garrison]]
4 [[Magus of the Moon]]
4 [[Simian Spirit Guide]]
4 [[Fiery Confluence]]
4 [[Blood Moon]]
4 [[Chandra, Torch of Defiance]]
1 [[Black Lotus]]
1 [[Chalice of the Void]]
1 [[Lotus Petal]]
1 [[Mana Crypt]]
1 [[Mox Ruby]]
2 [[Null Rod]]
1 [[Strip Mine]]
4 [[Ancient Tomb]]
4 [[City of Traitors]]
2 [[Null Rod]]
2 [[By Force]]
1 [[Koth of the Hammer]]
4 [[Leyline of the Void]]
4 [[Mindbreak Trap]]
2 [[Viashino Heretic]]
The versatile Fiery Confluence can be devastating when it hits the board; Chandra, Torch of Defiance provides card draw while creeping towards its ultimate. Goblin Rabblemaster is already annoying with its potential to get out of hand. Doubling up its effect with Hanweir Garrison is a good call.
@ydl I like the viashino but I think he is not good enough as artifact hate nowadays.
For 3 mana there are better solutions. Since thorn has been restricted I think rack and ruin is better in that slot. It's 2x1 and the fact that is instant is very good vs those tangle wires.
What I don't like about viashino is that you are taping 3 and passing without doing anything. They could revoke it kill with ballista etc.
You could even try the 1 cmc spell with replicate which I don't remember the name but in a monoR deck it's quite good.
@zylvorak I tend to agree with you. I ran a red list which placed 7th out of 16 on the same day and ran [[Shattering Spree]] instead of [[Viashino Heretic]] for almost the same reasoning you stated. Twice I cast Shattering Spree with one copy and both times, only the spell or copy was countered, not both.
I'm also considering [[Shattering Blow]] as an answer to [[Blightsteel Colossus]].
I don’t run this type of deck but just as a thought has anyone tried running meltdown? Seems really strong against a storm list or shops.
Hey all! I just wanted to put my two cents in on my FAVORITE achetype- mono red Prison!
First let me tell you guys that this is what i ran in a trial and what i had an amazing time running (BUDGET) at EW.
here is my list that i got 100th place (6-4)
a note about what i lost to:
First loss was to dredge, I cant say he outplayed me more than i failed as a pilot.
I had created a locked boardstate and decided to protect against single removal and run out every ensnaring bridge i top decked. and in the third and final game, my opponent reminded me of the sideboard card i had most feared, serenity....
Second loss was to variance. I lost to eldrazy, one of my best matches. Opener in game three was turn one blood moon with no lands in hand. I figured that my odds to draw a land would be pretty good. I was wrong. A revoker on black lotus beat me down while I was top decking lock piece after lock piece, not able to cast them.
Third loss was to possibly my worst matchup, Jeskai mentor/good stuff.
i got killed by my own rabblemaster game one, and a jace ult the next game. was not pretty.
My final loss of the day was to Patrick Brennan, cool guy, he was the guy who got crushed by reid last year on paradoxical.
It turns out that game one, on the play, I have a fantastic shops matchup and it showed all day long. Game two, the power of mishras workshop showed as my opponent had the mana to cast a turn one lodestone golem AND a phyrexian metamorph. Game three was a fight, but he prevailed doing shops things that they do.
Wins were against:
Lands(2-1) - turn one 20/20 really good when i don't top deck a bridge lol
3 Goblin Rabblemaster
4 City of Traitors
4 Ancient Tomb
4 Blood Moon
3 Ensnaring Bridge
4 Null Rod
1 Lotus Petal
4 Chrome Mox
4 Magus of the Moon
4 Simian Spirit Guide
3 Sin Prodder
1 Hazoret the Fervent
4 Chandra, Torch of Defiance
4 Fiery Confluence
1 Chalice of the Void
2 Cursed Totem
4 Leyline of the Void
2 Hazoret the Fervent
1 Ensnaring Bridge
3 Sorcerous Spyglass
3 Mirage Mirror
In a format/color where if you dont have power to pump out equal threats, you have to make cover-most answers.
This is where the red prison deck shines!
If someone can make it powered efficiently, go for it. I honestly think this deck is fine unpowered because of the pieces in the deck that work with bridge, hazoret, and chandra. This is an explosive prison deck that tries to jam, problem after problem, until your opponent is dead, or at 6 life, then you fiery confluence them
Main deck artifact hate makes this deck really strong against much of the decks out there.
and the call to run ensnaring bridge was strong as i got paired against two lands players, even if i didnt have a moon, I would have time against merit lage.
questions, comments, concerns?
I think this is super strong in the current paper metas, if shops holds the majority and you still want to have outs to many other possible vintage strats.
Congratulations on your 6-4.
How good does [[Sin Prodder]] work? Is it a "win more" type of card and does it have any complications with [[ensnaring bridge]]? Also curious about [[Hazoret the fervent]], I see you have three in the deck and board, do you find it a game winner if it hits the board?
@ydl I found that if the game goes according to plan, T1 lock piece, T2 threat, T3 another threat. Sin prodder gets there pretty good. Being that mono red has very few card advantage spells, it's also a way to get deeper into your deck, or throw damage at your opponent. Menace is also relevant.
I found that in legacy, sin prodder is pretty meh unless you are winning though. In vintage, he is a problem lol.
More hazoret go in vs decks with swords to plowshares, I also like boarding hazoret in against oath/blue decks because if she sticks, you don't have to cast any more spells. Just pitch until you have a dead opponent.
This post is deleted!
@ydl and as far as sin prodder and bridge, it's only a nonbo if they need to swing in with their creatures and the give you the land on top and then you draw a land, order than that, it's fine not to seeing with him. At some point they will have to choose between taking 4 from fiery confluence or letting you cast it and taking 6. Or dealing with Chandra, or hazoret