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    R/G Hatebears

    Vintage Strategy
    hatebears
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    • John Cox
      John Cox last edited by Brass Man

      I'd like to make a R/G Hate Bear deck. I don't want to do this because I think its the best deck, or the best hate bear deck. I Just like R/G Hate Bears.

      The main draw to R/G is Simian and Elvish Spirit Guide(s). This gives to 8 on colour accelerators. With ancient tomb you have 12 ways to cast null rod on turn one before looking at solomoxen.

      The main red bears are;

      Magus of the Moon
      Harsh Mentor
      Sin Prodder
      Tin Street Hooligan
      Stingscourger

      The main green bears are;

      Ambush Viper
      ThornWeild Archers

      There is also
      Phyrexian Revoker

      These should Probably be auto includes,
      Null rod x 4
      Chalice of the Void
      Trinisphere

      Some cards worth considering are;

      Artifact Mutation
      Deathrite Shaman
      Lightning Bolt (and/or)Dismember
      Smuggler's Copter
      Blood Moon
      Mental Misstep
      Cavern of souls

      Any insight into cards I've missed would be great!

      I'd like to use 4 Wasteland and 4 Ancient tomb. With Strip mine I have 9 off colour lands. If I have 8 guides and a 12 land fetch mana base I'll have 29 slots devoted to mana. That seems high, especially when everything has a casting cost of 2-3.

      Does anyone have suggestions Insofar as which bears would have the greatest impact? Any thoughts on the best way to deal with the mana bloat? Anything I'm not thinking of that would be really great?

      Thanks in advance,

      John

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      • T
        Thewhitedragon69 @John Cox last edited by

        @John-Cox Cavern of Souls is another colorless land you need. It's nice in that it can be whatever mana you want in a pinch, but you need to force through Magus of the Moon and such through FoW. It can name goblins or human and cover almost all of your creatures. I'd say 4x tomb, 2x waste, 1 strip, 8 SSG/ESG (I assume you're on budget, otherwise mox emerald and ruby are just superior most of the time), 4x cavern of souls, 4x foothills, 2 taiga, 2 forest, 2 mountain. That's 27 mana, but 8 of them are 1-shots. I'd say 2 waste because you don't want to sac your mana to kill mana, and you already have Moons.

        1 Reply Last reply Reply Quote 1
        • Ten-Ten
          Ten-Ten last edited by

          Dont forget Scab-Clan Berserker if you add caverns.

          "Memnarch or the vedalken salvage most of the large machines, leaving us only scraps. Scraps are enough."

          John Cox 1 Reply Last reply Reply Quote 0
          • S
            Serracollector last edited by

            Ancient Grudge, Tarmogoyf, Rancor (yes rancor), and Earthquake or an effect as such are cards I would consider.

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            • Chase_Dagger
              Chase_Dagger last edited by

              How about Eidolon of the Great Revel

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              • John Cox
                John Cox @Ten-Ten last edited by John Cox

                @Ten-Ten I actually have Scab-Clan Berserker sleeved up, don't know how I forgot that.
                @Chase_Dagger Good call, the only downside I see is how symmetrical it is, but I think its worth it.
                @Serracollector I'll give those a whirl.

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                • John Cox
                  John Cox last edited by

                  Any Idea whats better, Torch Fiend or Tin Street Hooligan? I sorta like Torch Fiend more right now.

                  rageflash 1 Reply Last reply Reply Quote 0
                  • rageflash
                    rageflash @John Cox last edited by

                    @John-Cox been an RG Beatz player for a long time now and i suggest Torch Fiend because the problem with TSH is that it's more of "reactive" card; you may also have the problem of holding on to them unlike Torch Fiend/Reckless Revler that you can beat with first and then when a problem artifact comes along you just simply sac these fellows

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                    • nedleeds
                      nedleeds last edited by

                      4 x Pyrostatic Pillar in the board, maybe main if you expect mostly Misstep or Storm decks.

                      @TeamTuskMTG on Twitter
                      Sometimes caster on Tusk Talk

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                      • ?
                        A Former User last edited by

                        Artifact mutation is an interesting choice. Ancient grudge is probably a strictly better card

                        Topical_Island 1 Reply Last reply Reply Quote 0
                        • Topical_Island
                          Topical_Island @Guest last edited by Topical_Island

                          @gkraigher Ancient Grudge is probably better... for certain it is not strictly better. Artifact Mutation is an interesting card. (Imagine picking off a Precurser Golem.)

                          Brian Kelly Freudian self-analysis of the day:
                          I like to express the id that a player would feel without the superego of being like, "oh you have to be nice."

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                          • H
                            Hydra last edited by

                            Seems like Eidolon of the Great Revel is a card you should look at. Pyrostatic Pillar that also swings every turn is a good way to try to get ahead.

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                            • mediumsteve
                              mediumsteve last edited by

                              I'll preface by saying that I don't think this deck is going to be great, but anyways...

                              Look into Choke if you're playing green. At the very least it's a better card than it was before when Gush was unrestricted. Probably out of the board since it's bad against non-Island decks and questionable against Outcome decks.

                              The Vintage format lives on broken cards, and I see no reason why there shouldn't be broken cards that benefit my particular deck of choice to an inordinate degree. I mean, that's only fair.

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                              • ?
                                A Former User last edited by

                                Gorilla Shaman?

                                1 Reply Last reply Reply Quote 1
                                • S
                                  Serracollector last edited by

                                  With 8 Spirit Guides, By Force might be maindeckable. Destroying the 3+ mana rocks someone drops on turn 1 can obv be devestating.

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                                  • John Cox
                                    John Cox last edited by John Cox

                                    I liked the idea of using artifact mutation on something like a LSG or tanglewire. By Force is way less swingy and I'll make the swap.
                                    Thanks for the feedback, and the deck is almost all red now 😲!

                                    Also,
                                    @mediumsteve said in R/G Hatebears:

                                    I'll preface by saying that I don't think this deck is going to be great, but anyways...

                                    100% on that. I just want something fun and cheap. If I wanted good I'd play a different deck.

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