I came across a really interesting article and i thought id share.

https://arxiv.org/abs/1904.09828

The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.

https://www.eternalcentral.com/serious-vintage-episode-39-planeswalking-around-town/

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage
26:56 – What Do We Do With 36 New Planeswalkers?
43:16 – Sous Vide? So What?
Total runtime: 55:29

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    @thewhitedragon69 said in [CMR] Jeweled Lotus:

    I'm buying 4x (maybe 40x). They printed Companion last set and I hear they are printing Commander as a Vintage type in Kaldheim. Can't wait!

    Seriously? Source on this?

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  • T

    I'm buying 4x (maybe 40x). They printed Companion last set and I hear they are printing Commander as a Vintage type in Kaldheim. Can't wait!

    read more
  • I suspect it is worse than you think. Unlike vintage you always start with your commander "in hand" and the mulligan rules are far more forgiving in that format. Drawing this is almost always going to be live and basically a 3 turn ramp into your game ender, or at least something that will give you a near insurmountable lead.

    The closest parallel to this is when Lurris was legal before the companion change. Yes in commander you are potentially looking down the barrel at 3 other players who can interact with you, but not everyone is running blue or FOW in that format anyway. Turn oneing this into Azusa, Lost but seeking and dropping 2 more land into play is scary, and there are a number of other commanders that are very scary if they can come down that much earlier and combo off.

    The only thing that actually holds that format together is the pact the players made with each other for it to be a "fun" format, but the rise of cEDH is going to test that and this is really going to push boundaries. I never much liked the format myself, too much shuffling and I don't find playing underpowered decks for fun to be very compelling, so it should be interesting to see where this goes.

    Also, can they even ban this if it's too good? It cannot be played anywhere else and it no doubt is going to hit with a huge pricetag. There are not that many card that can be banned in one format and not be functionally playable anywhere else.

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    This card has no Vintage implications, but is a notable printing nonetheless as the closest replica yet to MtG's most iconic card:

    alt text

    Jeweled Lotus 0
    Artifact
    T, Sacrifice Jeweled Lotus: Add three mana of any one color. Spend this mana only to cast your commander.

    I don't play a lot of Commander, but naively I expect this card to dramatically increase the variance and power level of that format...

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