Kevin Cron and Steve Menendian review Modern Horizons for Vintage.

https://eternalcentral.com/so-many-insane-plays-podcast-episode-91-modern-horizons/

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Podcast (somanyinsaneplays): Download (Duration: 2:55:05 — 95.9MB)

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0:01:00: Announcements: The London Mulligan Adopted
0:25:50: Modern Horizons Mechanics
0:27:20: Collector’s Ouphe
0:42:44: Goblin Engineer
0:46:10: Urza, Lord High Artificer
0:55:51: Force of Negation
1:08:06: Shenanigans
1:14:18: Force of Vigor
1:26:30: Force of Despair
1:31:00: Mirrodin Besieged
1:37:10: Planebound Accomplice
1:42:42: Seasoned Pyromancer
1:44:50: Echo of Eons
1:52:03: Cabal Therapist
1:54:59: Bazaar Trademage
1:59:49: Scrapyard Recombiner
2:03:47: Hogaak, Arisen Necropolis
2:09:39: Wrenn and Six
2:23:36: Archmage’s Charm
2:25:06: Mox Tantalite
2:27:24: Horizon Lands
2:33:14: Prismatic Vista
Total runtime: 2:55:05
Show Notes
– Modern Horizons card gallery

Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.

For episode 41, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about Modern Horizons with Allison Medwin (@trulyaliem), who worked on the exploratory and vision design teams for that set. Nat was also on exploratory design and was the set’s lead editor. Then we also talk about…cats!

https://eternalcentral.com/serious-vintage-episode-41-peering-over-modern-horizons-with-allison-medwin/

Here’s the timestamped table of contents for your listening ease and enjoyment:
0:00:31 – Peering Over Modern Horizons
1:03:47 – Cats? Necessary. Rails? Optional.
Total Runtime – 1:14:38

I wrote about my experience with the London mulligan, looked at the available data from the trial period, and mentioned how WAR has shifted the format in the opposite direction from the trial metagame, so I really have no idea how the post-London metagame will look. Let me know what you think.

preview.tinyurl.com/y2sgvdfw

  • S

    Well, the idea is to get Fastbond out asap, and then something like Treasure Hunt to drop 10 lands, then Limited Resources, and lock the opponent out of playing lands. Competitive? Meh. Fun, definitely. So with the idea of a Bant style list Lavinia could definitely fit the bill. I will work on a list or 2 over the next few nights, and try some games on cockatrice. Once I have a list that's halfway decent, I'll post it, and we can all work from there. Thanks everyone so far for all the idea's!

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  • T

    @serracollector Nice! Lavinia for sure. Solid plan.

    Actually...If you just play Lavinia, Crucible, and strip/waste, you kinda are already doing what this deck is trying to do in a much more concise package. Of course, there's always land, bolt/plow/REB that destroys that soft lock...but I dunno how you're going to stop land drops before turn 2 reliably ever.

    You'd need lavinia + thorn/sphere/trini + crucible + strips...and then you may as well drop lavinia and just sphere/strip them out and be stax. maybe Thalia/Glowrider in a humans shell. I'm having trouble seeing this be a consistent win in a typical Vintage meta.

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  • S

    Maybe a dumb question, have they came out with a card that won't let you play spells that cost more than the lands you have in play yet? That would be a great card behind this idea.

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  • T

    You most definitely want Horn of Greed. With Horn and Limited Resources, you could, in theory, play fastbond with land #1, workshop, horn of greed, then lands into more lands until you drop LR on the same turn. otherwise, you'll never hit 10 lands turn 1. Most vintage decks can win on 1 land, though, and some with 0 land...so it's gonna be tough sledding to be competitive with this strategy.

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