I guess calling it "TPS" was the wrong thing to do seeing as how it isn't quite that
TPS without Force Of Will is really a raw deal, and that's why I was trying to nudge you towards a deck that doesn't require cards you don't have yet/will spend a lot to acquire.
and getting FoW's isn't out of the question...neither is getting power. I was just saying I don't have it "yet"
When I played when I was younger I was a little more tight on funds than I am now.
The only reason I have the one FoW I do right now is I picked up one, and 2x Show and Tell's from the local shop here for 40$. It seemed like something worth not passing up.
As for how it is working for me, I threw the counters in there just to be able to protect the bargain. If that hits the table its pretty much game, and its usually pretty consistent with a turn 3-5 win. The biggest problem I've noticed having is that chrome mox's are very irritating. I feel like they are card disadvantage because not only in my hand are they clogging a spot, but I also have to remove another card to even be able to use them...so there have been times where I have had one or two in my hand and had either nothing to be able to remove to be able to play them or had things I really didn't want to remove.
As for what to immediately change, Im guessing scrapping the spirit guides to put in 2x more spell pierce, and getting some more FoW's? Scrapping glimmervoids for basics as well.
Once I get the forces what do I take out though? I dont really ever use mem. jar or merchant scroll