Hello and thanx for your time.
First, I would like my tack to stay around 300. That's the number of sleeves I'v got, as explained earlier
I do have some of the cards you mention, but they're listed in my counterspells section (Bant charm, Spite/malice) or my Control magic section (Take possession, Word of seizing, Spinal embrace, Treacherous Urge) or my damage prevention section (Captain's maneuver and its ancestor Damage reflection...).
Agreed on Wipe away and Krosan grip, I should make place for them.
Here is what it would look like :
Altar's light > Return to dust
Barter in blood
Chastise > Wing shards
Chill to the bone > Cinder cloud
Consuming vortex (I do play The Unspeakable, which is by now one of the weakiest creatures, but, you know
Crack the earth
Desert twister > Wipe away
Essence vortex > Diabolic edict
Grixis Charm > Spin into myth (this charm isn't the best, agreed)
Into the roil
Nicol Bolas, Planeswalker
Oblation (I'll keep this one for now since it can be used to save one of your things AND draw : should be listed in counterspell rather than in removal, so...)
Order/chaos (I like the "can't block" things : the modal sounds here better than the draw from Second thoughts or the "make opponent gain life" from Swords)
Path to exile
Phtisis > Ray of Distortion
Rain of rust
Rend flesh > Putrefy
Terashi's grasp > Molder
Tornado > Krosan grip (tornado stays but I've never liked its "pay life" cost)
Turn the tables
Violet pall > Terminate
Wreak havoc > Mortify
Haven't find room for
Second thought (exile seems pretty weak by know)
Won't try to fit in
Betrayal of Flesh : since we consider having no basic land, we can't entwine this : I don't wan't to have frustrating rule boxes.