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 on: Today at 06:06:41 AM 
Started by Anusien - Last post by Hrishi
I am concerned about how poor Scroll is if you've already cast Ancestral but can't cast Dig Through Time yet.

This was exactly my concern as well and the reason I do not run Merchant Scroll. It definitely has added value if you play cards such as flusterstorm and mystical tutor though.

 on: Today at 05:56:24 AM 
Started by ErtaiAdept - Last post by TGF
See you tonight!

 on: Today at 01:32:59 AM 
Started by Stormanimagus - Last post by diopter
My experience (with decks with way better base resistance to Shops than Storm) is that Mentor is a bad plan. You only get one really clear window to stick your three mana play and if it isn't Dack-level impact in terms of flipping around a losing board, you're hosed.

Storm is going to have a natural disadvantage v Shops even with the Chewer + Hurk + land plan... I think it's just the way it is.

 on: Today at 12:43:44 AM 
Started by Anusien - Last post by serracollector
I personally play it in my storm lists but I also run Mystical Tutor. I have Scrolled for Tutor just to Tutor for Will before. Not a common play but a game winner when it happens. Also Force of Will and Flusterstorm are instants you can grab as well.

 on: Today at 12:37:02 AM 
Started by Stormanimagus - Last post by Ten-Ten
Why not just run Empty the warrens with Flusterstorm protection?

 on: Today at 12:06:07 AM 
Started by EnialisLiadon - Last post by EnialisLiadon
Being a primarily vintage player since 2005 (I've had my avatar almost as long), I've never really been one for standard.  Except the amazing format that existed for a few months in 2003...Odyssey block, 7th edition, and Onslaught block--before 8th edition rolled in to displace Counterspell, Force Spike, Duress and other goodies that 8th edition couldn't replace.  The list of viable decks is insane.  UG Madness and Threshold, the Wake decks, the Cemetery decks, the tribal decks, Astral Slide, Tog, different flavors of U/x control, variations of mono black, combo decks with Future Sight and/or Mind's Desire, and I'm sure several others I've forgotten.

That standard format stands out to me as an incredible time in magic and it makes me want to build up a gauntlet of those decks as fun pieces of history to play around with.  Anyone else have a standard format they remember with fondness? 

 on: Yesterday at 10:39:21 PM 
Started by Calvin240sx - Last post by Ten-Ten
Good to see "the answer" make top 8.

 on: Yesterday at 10:24:13 PM 
Started by Lochinvar81 - Last post by desolutionist
It used to be:

4 Brainstorm
4 Merchant Scroll
4 Gush
4 Force of Will
1 Ancestral Recall

Merchant Scroll is replaced with Dig through Time/Treasure Cruise.
Preordain replaces Brainstorm.

 on: Yesterday at 08:58:44 PM 
Started by Jeb Springfield - Last post by rickster
I've been cashing a few daily events with a modified version of Brain Kelly's 4 color mentor list

Listening to the gitaxian probe podcast had me remove all probes from my decks. So far i'm not missing probe.

2 Mentors has been fine. It's more my style to durdle than win the game in a timely fashion. I won a match last night with zero seconds on the clock (I was dual queuing miracles in legacy though).

 on: Yesterday at 06:36:43 PM 
Started by Archae - Last post by Archae
So here's an updated list, which has been performing really nicely for me online (granted, this is only in Constructed Free Play).

1 Island
1 Swamp
3 Underground Sea
4 Polluted Delta
1 Tolarian Academy
1 Academy Ruins
3 Mishra's Factory
4 Wasteland
1 Strip Mine
1 Black Lotus
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl
1 Sol Ring

The Rest:
3 Chalice of the Void
2 Sphere of Resistance
1 Trinisphere
3 Phyrexian Revoker
1 Pithing Needle
1 Grafdigger's Cage
1 Engineered Explosives
1 Null Rod
1 Crucible of Worlds

4 Force of Will
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Tinker
1 Sphinx of the Steel Wind

3 Baleful Strix
3 Trinket Mage
1 Notion Thief
3 Tezzeret, Agent of Bolas
1 Phyrexian Metamorph
1 Propaganda
1 Extirpate

2 Ghost Quarter
1 The Tabernacle at Pendrell Vale
1 Tormod's Crypt
2 Grafdigger's Cage
1 Null Rod
1 Sphere of Resistance
1 Baleful Strix
1 Engineered Plague
1 Toxic Deluge
1 Spreading Plague
2 Flusterstorm
1 Progaganda

Changes are minor: adding 3sphere to the MD bumping 1 SoR to SB; adding a Notion Thief to MD; moving Extirpate to MD; moving a Flusterstorm and Null Rod to SB; cutting a Ghost Quarter; adding Spreading Plague to the SB.

Spreading Plague is a card I'm trying out, and it is relevant in quite a few matchups. Against UWR Pryomancer or Mentor, dredge, and some others it limits them to essentially one creature, which is easily manageable. It comes down late (though not that late in my experience with this deck, as this deck wants to slow down the early game), but still remains relevant. Being a non-blue enchantment makes it fairly safe from a lot of removal that exists, aside from Wear/Tear.
Notion Thief MD has also been a boon, and really helps against enemy #1: Dack Fayden. (Though this is why the Factories are there, too, among other reasons.)

Anyways, hopefully some interesting ideas that will get you thinking and brewing. If you do decide to try out the deck, pay close attention to the choke points of other decks and those of this one as well. Proper threat assessment is paramount to piloting this deck to a win, aside from your This-is-Vintage-let's-do-ridiculous-things plays.

Feedback is always appreciated, and thanks for reading!

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