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 1 
 on: Today at 03:08:56 PM 
Started by brianpk80 - Last post by mmcgeach
Oops.  That's right.  What card am I thinking of?  I must be confused.

 2 
 on: Today at 02:42:46 PM 
Started by brianpk80 - Last post by vaughnbros
does aegis of the gods shut off gifts entirely?
There's no target opponent to choose 2 of the 4 cards, so all 4 go into the graveyard.  Which is pretty close, yeah.
Huh?! Gifts can not be cast if there is no legal target. Did the rules change on this?

Rules didn't change you can't cast it.

 3 
 on: Today at 01:33:56 PM 
Started by ErtaiAdept - Last post by ErtaiAdept
Just over a week away for the next vintage FNM.   Can I get a hell yeah from those coming?

 4 
 on: Today at 11:13:44 AM 
Started by Smmenen - Last post by The Atog Lord
Zharradan, thanks for the glimpse into the past. I remember those days fondly.

And Chris, it is of course great to have you on TMD as much as possible. Please feel encouraged to Meddle here as often as you can.

 5 
 on: Today at 10:59:39 AM 
Started by serenechaos - Last post by serenechaos
Thanks for the input, guys! I suppose I should clarify a few things; first, this is not my first Vintage deck or even my first competitive one. In the past few years, I've played MUD and Hermit Druid (MUD list being fairly typical and the Druid being somewhat my own brew), and built Dredge, Battle of Wits (I can share that monstrosity if anyone is interested), and helped my girlfriend build a D7 Belcher list that she Top 8'd with.

The variance discussion is a complicated one with a lot of variables. D7's reduce variance in the sense that resolving more than one generally makes a line of play extremely predictable, you see enough cards that each game you do this in you can expect to make very similar lines. It adds variance in that it adds a lot of new unknown variables (opp's random 7 and your random 7).

On the Oath deck: it's not as all-in as it looks. The cool-factor Oath bit built in is completely all-or-nothing, but the deck itself can easily win without Oath and I generally side them out G2 against non-MUD/aggro decks. The main advantage of this risky strategy over standard Burning Oath is perfect goldfishing post-Oath. There's no chance of whiffing in the top 14, life total is next to irrelevant, there's no creature they can answer to halt your engine. You simply WILL win undisrupted (and sometimes disrupted with the correct Journey piles).

Re: Sideboard: The sb is carefully constructed to maximize both Wish flexibility and transformational boarding. Emrakul and BSC come in against MUD. Emrakul and Griselbrand come in against Thalia. Witness comes in 1) When I need to keep the OathStorm plan but need resiliency, 2) When I need a value creature, or 3) When I feel like abusing Gifts piles will be especially strong, or any combination of these three. Tinker/Jar and occasionally Grim Tutor come in when I need to Storm out without relying on my yard as much.

Red is quite necessary and hasn't really been a hindrance with an almost completely gold manabase. Even without Wish, red gives me PiF, Recoup, and EtW as an alt Tendrils v. Leyline or corner cases. Wish/No Wish seems to come down to a matter of preference. The Wishboard has been useful, and it adds Storm and flexibility mid-combo, but maindeck Tendrils +1-2 free slots also has its advantages (cheaper combo turns, significantly more board space, easier time Storming without Gifts/Oath). For now I feel like sticking with Wish to fetch wincons is better for me personally, but I may change it at some point.

Re: Dead cards: PiF is absolutely never dead, and many games have been won where it simply pulled a YawgWin imitation with LED/Deep Anal fueling an early Storm turn. Journey is much trickier, but has plenty of applications. A Journey in hand can essentially "counter" an opposing Will or Bomberman combo, protect your cards from DRS and similar, and simply restock brokens that you intend to redraw or tutor. It's certainly dead more often than most cards, but it is far from useless.

 6 
 on: Today at 10:42:24 AM 
Started by brianpk80 - Last post by Guli
does aegis of the gods shut off gifts entirely?
There's no target opponent to choose 2 of the 4 cards, so all 4 go into the graveyard.  Which is pretty close, yeah.
Huh?! Gifts can not be cast if there is no legal target. Did the rules change on this?

 7 
 on: Today at 10:40:23 AM 
Started by Smmenen - Last post by chrispikula
Hi!

I'm glad people are enjoying VSL. I just wanted to chime in and say that in the best way to ask me questions about it etc... is twitter. I will sometimes check out TMD, but then I'll forget about it and not read anything here for 6 months at a time...

 8 
 on: Today at 10:38:47 AM 
Started by brianpk80 - Last post by mmcgeach
does aegis of the gods shut off gifts entirely?
There's no target opponent to choose 2 of the 4 cards, so all 4 go into the graveyard.  Which is pretty close, yeah.

 9 
 on: Today at 10:33:38 AM 
Started by brianpk80 - Last post by Stormanimagus
does aegis of the gods shut off gifts entirely?

 10 
 on: Today at 08:24:56 AM 
Started by serenechaos - Last post by vaughnbros
I didn't know inconsistent decks goldfished on turn two more than half of the time.

Rogue hermit?  Or whatever he called it did this did this...

Goldfishing consistency is also tremendously different than in game consistency.  Draw 7's are giving my opponent 7 new cards as well, adding even more variance to the equation.  You compared draw 7's to ancestral, 14 random cards vs. 3 random cards are not even close to the amount of variance created.  When looking at these two cards you also have to talk about expected value.  Ancestral has an extremely high positive expected value, so variance is rarely ever going to deviate it to negative.  Whereas draw 7's expected value is much closer to 0, so with its high variance it can easily return a negative value.

but most fast combo decks are extremely susceptible to variance usually

Correct most combo decks live on variance.  I was pointing out one regard where this combo deck is better, and that is a lower variance.  If the rest of the problems of the list are fixed this list can have major benefits over other combo decks.

Lets try to stick with talking about this particular deck from now on though.  This is the guys first attempt at a competitive vintage brew give him some slack.

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