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 1 
 on: Today at 10:29:25 AM 
Started by desolutionist - Last post by Grand Inquisitor
Quote
I think what the OP is looking for is a way to kill via damage without being vulnerable at a certain choke-point. That is the fundamental weakness of fast combo decks: being susceptible to a single strike that dismantles the confluence of events required to develop the kill. For example, I can cast a Chalice of the Void @ 1 vs. Storm combo and pierce their entire strategy.

Right.  'Cause playing a deck with 35-40 1-drops is a great way to avoid that "piercing" CotV?

I can appreciate what desolutionist is trying to do here, and I have some respect for Elves.  But it really is a fool's errand.

Vintage has never had more strongly positioned silver bullets.  Recent printings have dictated that decks like BUG, Merfolk, UW and MUD have become viable (even favored?) metagame bulwarks.  Sure Oath, TVK.dec and storm are viable, but there is a ton of hate and you need to be a pretty slick pilot.

This search for replicating that last strategy with creatures has already been optimized in MUD (w/Greaves) and Delver, both of which can either goldfish or stop their opponent and often both.

Caverns is good, sure.  But it's a fig leaf when faced with spheres and wastelands on top of CotV.

 2 
 on: Today at 10:00:05 AM 
Started by Shock Wave - Last post by fsecco
- I'd not prefer the prizes to be so extremly top heavy - near 10 times as much for the first compared to 5-8 seems just rough to me. I think especially in PREs we can have a "nicer" distribution. But this may just be me, finishing 3-4 way too often ^^

I guess I agree. Something like:
450
250
130
130
80
80
80
80

It would distribute things better but still keep high earnings for all involved. Smile

EDIT:
you could even argue a Top 16 prize structure would be nice, roughly something like
1- 380
2- 180
3/4 - 100
5/8 - 70
9/16 - 30

 3 
 on: Today at 09:44:07 AM 
Started by Shock Wave - Last post by Shock Wave
Thanks for the feedback!

I'd not prefer the prizes to be so extremly top heavy - near 10 times as much for the first compared to 5-8 seems just rough to me. I think especially in PREs we can have a "nicer" distribution.

I think the best way to go about this is to vote on the distribution. Currently it is set as 39/24/9/9/4.75/4.75/4.75/4.75. I am open to whatever distribution attracts the most players.

Quote
I love the idea of a varied entry fee, but I think that it is too harsh. It's psychology: nobody would play for 40 Tix when he knows he could have gotten it for 20 Tix. I'd go with 20 - 25 -30 maybe, then most people wouldn't feel so bad when they are forced to decide late by other things.

I understand. The idea is to give people a heavy incentive to preregister, thus increasing the likelihood of maxing out at 64 before the events date, and thereby giving the TOs more lead time and the least last minute aggravations possible.

Quote
If you want to start this off at 09:00 a.m. I think Sunday is the only reasonable day. Saturday should only be considered when starting later. I personally love starting early on Sunday.

I think a vote may be best for this too. Sunday at 09:00 gets my vote, but again, it's about what will attract that most players.

Quote
Pairings / Standings / Postings could all be handled by Gatherling, and I think it is nice to use a platform created for that specifically. I'd like it better than browsing forums.

I'm definitely going to need some help with this, so I'm going to reach out to a few folks to see if they're interested, because I don't have the time to devote to figuring it out myself.

 4 
 on: Today at 09:29:54 AM 
Started by BC - Last post by BC
Mana Vault is restricted too.

 5 
 on: Today at 09:15:16 AM 
Started by iamfishman - Last post by ELD
Sadly, I won't be in attendance.

Bill Copes   Bill Copes   Bill Copes   Bill Copes   Bill Copes
Bill Copes   Bill Copes   Bill Copes   Bill Copes   Bill Copes
Bill Copes   Bill Copes   Bill Copes   Bill Copes   Bill Copes
Bill Copes   Bill Copes   Bill Copes   Bill Copes   Bill Copes
Bill Copes   Bill Copes   Bill Copes   Bill Copes   Bill Copes


 6 
 on: Today at 08:43:13 AM 
Started by Shock Wave - Last post by rickster
Can the tournament be named something like

Actually Worth it Vintage Tournament

 7 
 on: Today at 06:50:19 AM 
Started by Smmenen - Last post by brianpk80
Congrats to the first place finish for Cavern Bomberman, best archetype in the format.  Smile

 8 
 on: Today at 05:50:29 AM 
Started by TheWhiteDragon - Last post by Chubby Rain
"This effect does not prevent damage, it prevents the damage from turning into loss of life. So the full damage is dealt (and abilities that trigger on damage being dealt still trigger), but the full loss of life is not applied."

From The Gatherer FAQ.

 9 
 on: Today at 03:14:34 AM 
Started by desolutionist - Last post by msg67183
I think what the OP is looking for is a way to kill via damage without being vulnerable at a certain choke-point. That is the fundamental weakness of fast combo decks: being susceptible to a single strike that dismantles the confluence of events required to develop the kill. For example, I can cast a Chalice of the Void @ 1 vs. Storm combo and pierce their entire strategy. I can cast a Rest in Peace against Dredge and nullify their strategy. I can cast a Grafdigger's Cage against Oath and prevent them from making use of their combo centerpiece.

The advantage of playing "aggro" is simply to distribute the kill into independent components; to decentralize. Doing so makes you more resilient and less susceptible to a targeted piece of hate. Otherwise there would be no reason to play "aggro" at all - combo would be superior in every respect.  The only "hate" for aggro is spot removal and sweepers, but neither definitively stops the aggro player like a targeted piece of hate would stop the combo player.

Elves is actually a remarkable deck in that it can play both roles effectively. The individual elves all attack so a decentralized kill is possible; against an opponent unprepared to deal with a chain of spells, the combo kill turns these pieces into a single one-shot assault.

Nice post!  That's actually exactly what I'm talking about.  I'll have to give Elves a fair shot.  

Also, while on the topic of Earwig Squad, another card that does a lot of work for a straight forward aggro deck is Grafdiggers Cage.  By bringing in 4 of these against something like NWCS, you're eliminating all the wins that are faster than yours.  I've found Chalice@0 on the play and post-board Grafdigger's Cage to be very effective at dealing with aggro's biggest weakness (Getting blown out).  I believe having Cage and Chalice in the 75 makes it so your creatures don't have to have the "hate" attributes shared by cards like Thalia and Aegis.

Would you like me to PM you my list?

 10 
 on: Today at 02:30:06 AM 
Started by Shock Wave - Last post by Twiedel
First things first: I'd be 100% playing this.

Other statements:

- I'd not prefer the prizes to be so extremly top heavy - near 10 times as much for the first compared to 5-8 seems just rough to me. I think especially in PREs we can have a "nicer" distribution. But this may just be me, finishing 3-4 way too often ^^

- I love the idea of a varied entry fee, but I think that it is too harsh. It's psychology: nobody would play for 40 Tix when he knows he could have gotten it for 20 Tix. I'd go with 20 - 25 -30 maybe, then most people wouldn't feel so bad when they are forced to decide late by other things.

- If you want to start this off at 09:00 a.m. I think Sunday is the only reasonable day. Saturday should only be considered when starting later. I personally love starting early on Sunday.

- I think these decklist concerns are quite stupid. If I don't trust you, will I trust a third "independant" person? They could still give their friends a heads up, right? In real life Magic, I need to trust the judges, and sometimes they even walk away with my deck Wink Shouldn't be a concern really. If you can find a volunteer that would just be much better because he/she could resolve issues while you are playing and it wouldn't interfere with your own match and eventually the round time.

- Pairings / Standings / Postings could all be handled by Gatherling, and I think it is nice to use a platform created for that specifically. I'd like it better than browsing forums.

- I'd love it! I'd so love to have events like that! Let's do it! Been thinking about setting up something like this myself, but couldn't so far because of schedules... if you need any help, let me know. Would be glad to help!

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