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 1 
 on: Today at 12:28:23 AM 
Started by TVand - Last post by HrishiQQ
But I'm disappointed every time a new set contains a hatebear that is Vintage-playable only because it hoses the mechanics and interactions that make Vintage Vintage, rather than because it opens up novel proactive, powerful interactions on its own.

Well said. I agree with this wholeheartedly.

 2 
 on: Today at 12:24:52 AM 
Started by TVand - Last post by evouga
Maybe "lazy" is too cruel of a word -- I was originally borrowing it from someone else's post -- but I just mean that printing narrow answer cards to solve problems is the easiest design task possible. It's much more difficult to design cards that, rather than directly shut down an existing oppressive strategy by reacting to it, proactively open up new angles of attack for other decks by enabling powerful new interactions that require tradeoffs to incorporate.

Lazy was my word, and I stand by it, for exactly the reason you've cited.

Here's a card I designed in 30 seconds. It would totally shake up Vintage. It would finally stick it to the evil Big Blue decks, and evil Dredge, and evil Shops. It would also increase format diversity: just stick 4 of these and some Moxen into your favorite Standard deck and you have something ready to take down Vintage champs.

Arbiter of Fairness
W 1/1
Uncounterable, hexproof.
Players can't play more than one spell per turn.
Players can't take extra turns.
Nonbasic lands are Plains.
Players can't play cards from graveyards. Creatures can't enter the battlefield from any zone except the stack.

Is the Priest anywhere near this level? No, of course not. But I'm disappointed every time a new set contains a hatebear that is Vintage-playable only because it hoses the mechanics and interactions that make Vintage Vintage, rather than because it opens up novel proactive, powerful interactions on its own.

 3 
 on: Yesterday at 10:23:19 PM 
Started by shrewarmies - Last post by KIP_NZ


Maybe we can get some of those pesky Kiwiís to come over next year 
   

I had flights booked back in May / June when I talked to you about the date but my client decided that the same weekend would be a great weekend to roll out their new solution so I had to cancel them about a month ago. That solution ended up failing it's go/no go meeting on Wednesday so I could have bloodily well gone!

Still muttering about that one. Unlikely to be there next year either as I've been selected to race at for NZ at the Duathlon World Champs in Adelaide on the 14th-18th Oct so unless it happens to be exactly the weekend before or after I'm not jumping the ditch twice in a month.

 4 
 on: Yesterday at 09:05:49 PM 
Started by ErtaiAdept - Last post by Ebinsugewa
I'm interested in playing the Eternal formats again, and Tuesday nights are no go for me. I think I could make one of the FNMs every month or two, and a sanctioned vintage FNM is rad.

 5 
 on: Yesterday at 08:24:17 PM 
Started by TVand - Last post by boggyb
(side note: note that this card can be cast with oath on the stack as a way to make them mill themselves)

This card, like Grafdigger's Cage, replaces the part where the creature actually comes into play.  The Oath player would still stop milling themselves upon revealing the creature.  Unless you didn't mean to make them mill their whole library, just part of it.  In which case, sure, that works.

yeah, only meant part. But depending on your luck, you could mill away key cards. Also, If they put the oath trigger on the stack and you respond to this don't they now HAVE to mill because they already decided to put it on the stack?

-Storm

No. You choose to Oath or not on resolution.

And no I'm not saying Shops and Dredge are bad decks, only that I think it sucks that one has to devote 75-80% of sideboard space to hope to compete with decks that usually only represent 20-35% of the metagame.

 6 
 on: Yesterday at 07:46:29 PM 
Started by TVand - Last post by John Cox
I like that it's exiled, so you can't just oath and draw the creature. Ala maniac, -nice card.

 7 
 on: Yesterday at 07:10:28 PM 
Started by TVand - Last post by MaximumCDawg
...and we're now repeating the same critical insights at least once per page.  We have reached MTGSalvation mass on this thread, which is quite an impressive feat for a card on the Drain!

 8 
 on: Yesterday at 06:59:18 PM 
Started by jamestosetti - Last post by jamestosetti
As much as I like storm decks, it would be hard for me to get behind one right now unless it was Doomsday (never played the deck). I think Storm would have to be super broken and fast to compete today, or something would have to be restricted. I do agree with the comment about the lack of dredge hate. Although I don't see it as much anymore, 7 cards still need to be devoted to it.

 9 
 on: Yesterday at 06:48:21 PM 
Started by Comic Book Depot - Last post by Moy
Will be in attendance! I could really use that Underground sea... if I keep dying to True Name Nemesis
I'm going back to playing dredge! be warned!  Wink


 10 
 on: Yesterday at 06:06:19 PM 
Started by shrewarmies - Last post by shrewarmies
This is only off the top of my head but


Top 8
Andy Horne (Junk Fish) Def Jacob Phillips (Metalworker) 2-0
Robert Lark (U/R Delver) Def Scott Reynolds (Dredge) 2-1
Luke McCandless (GHoGH Shops) Def Nick Chmielewski 2-1
Jacob Dunn (Grixis Control) Def Lachlan Saunders (Steel City Vault) 2-1


Top 4
Andy Horne (Junk Fish) Def Jacob Dunn (Grixis Control)
Luke McCandless (GHoGH Shops) Def Robert Lark

Final
Luke McCandless (GHOGH Shops) Def Andy Horne (Junk Fish)



As for the GG Oath List  (Sorry about layout):

23) Adam Amy - GG Oath
Lands (18)
4 Forbidden Orchard
1 Volcanic Island
1 Strip Mine
1 Polluted Delta
3 Underground Sea
2 Tropical Island
1 Wasteland
1 Tolarian Academy
1 Island
2 Misty Rainforest
1 Scalding Tarn

Spells (42)
1 Black Lotus
1 Mox Jet
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Ruby
1 Sol Ring

1 Time Vault
1 Voltaic Key

1 Blightsteel Colossus
1 Emrakul, the ∆ons Torn

4 Oath of Druids
2 Dragon's Breath


1 Brainstorm
1 Vampiric Tutor
1 Time Walk
1 Mystical Tutor
4 Force of Will
1 Ancestral Recall
1 Ponder
3 Thoughtseize
1 Yawgmoth's Will
2 Spell Pierce
1 Tinker
3 Jace, the Mind Sculptor
1 Demonic Tutor
2 Preordain
1 Mental Misstep
1 Abrupt Decay

Sideboard (15)
3 Red Elemental Blast
1 Helm of Obedience
3 Leyline of the Void
2 Hurkyl's Recall
3 Nature's Claim
1 Mental Misstep
1 Ruric Thar, the Unhallowed
1 Toxic Deluge

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