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 1 
 on: Yesterday at 09:59:00 PM 
Started by 2nd_lawl - Last post by TheWhiteDragon
So, I realize I never posted my BGw list.  However, it seems people are coming around to dropping wastes for 4x needle and running 4x living wish like I suggested.

I did see some worries about mana due to the "worthess lands".  Run Urborg, Tomb of Yawgmoth. I run 3 main.  Might even try 4.  Run needles over wastes too, so you don't have that as colorless lands.

And, I somewhat agree/disagree on seize/duress.  I run 4 seize.  They are useful.  You get knowledge and pull their best card.  BUT you don't want to be drawing multiples of discard later game...especially in topdeck mode.  The Depths/Stage combo shrugs off counters anyway, so you don't need to clear the path so much.  Worried about removal?  Stop playing worthless cards like Not of this World and run the best spell wall ever - spellskite.  You can even living wish for other copies.

So, delayed, but here's my list (updated for containment priest):

// Lands
    1  Strip Mine {this card is a great land in every deck}
    4  Verdant Catacombs
    2  Swamp
    3  Bayou
    2  Scrubland
    1  Karakas {the best white land since I'm running white anyway - also an answer to a copied Marit Token via image, metamorph, etc}
    3  Dark Depths
    3  Thespian's Stage
    3  Urborg, Tomb of Yawgmoth {makes depths/stage not suck, also enables turn 2 hexmage/depths without moxen}
    1 [EVG] Forest

// Creatures
    1 [ARB] Qasali Pridemage {versatile, adds to clock, kills oath/TV/ensnaring bridge/etc}
    1  Spellskite {blocker for weenies to buy time and a set-it-and-forget-it spell wall for Marit}
    4  Dark Confidant {great engine in a deck whose highest CMC is 2}
    4  Vampire Hexmage
    1  Containment Priest {perhaps one of the best white creatures printed to date - more in the sb}
    3  Spirit of the Labyrinth {rather than discard/counter draw engines, just stop the whole thing cold}

// Spells
    1  AEther Vial
    4  Pithing Needle {hands down better than wasteland.  Turn 1, G1, needle on wasteland - always.  Good in multiples too.}
    1  Demonic Tutor
    1  Vampiric Tutor
    1  Demonic Consultation
    4  Thoughtseize {enough to disrupt, but not so much that you'll be drawing them instead of business}
    3  Living Wish {grabs either combo piece and a plethura of AWESOME creature answers - nice with vial@2 as well}
    1  Mox Emerald
    1  Mox Jet
    1  Black Lotus
    1  Mox Pearl
    4  Abrupt Decay {best 2cc answer ever printed - hits everything qasali hits plus more}
 

// Sideboard
SB: 1  Dark Depths
SB: 1  Thespian's Stage
SB: 1 [ARB] Qasali Pridemage
SB: 2  Spellskite
SB: 3  Containment Priest
SB: 1  Kataki, War's Wage
SB: 2  Grafdigger's Cage
SB: 3  Null Rod
SB: 1  Reclamation Sage


The deck  finds the combo fast, but has a very effortless plan B that doubles as hindering your opponent enough to make your plan A go off without much trouble.  Crap load of tutors plus 3/7 maindeck combo.  Lots of disruption, just not in the form of counters/discard.

 2 
 on: Yesterday at 09:08:21 PM 
Started by The M.E.T.H.O.D - Last post by Smmenen
chess clock
automatic rules enforcement
automatic play (don't have to interact or talk to opponent)
quality of players in pay-to-play queues
Is legal
larger, and more diverse player base


Other than being legal (I'm not a lawyer so I cannot comment on that), these are all factors that vanish if your opponent is someone you know.


To make it explicit: part of the appeal of Magic Online is playing against players you don't know from all over the world who are of high quality (the Marc Lanigra/Rich Mattuzio's of the world). 

 3 
 on: Yesterday at 09:03:29 PM 
Started by The M.E.T.H.O.D - Last post by The Atog Lord
chess clock
automatic rules enforcement
automatic play (don't have to interact or talk to opponent)
quality of players in pay-to-play queues
Is legal
larger, and more diverse player base


Other than being legal (I'm not a lawyer so I cannot comment on that), these are all factors that vanish if your opponent is someone you know.

 4 
 on: Yesterday at 08:31:50 PM 
Started by The M.E.T.H.O.D - Last post by Smmenen
Cockatrice is a far superior program to MTGO

MTGO is thousands of times more complicated than Cockatrice. Making an interface you can drag and drop pictures of cards into is trivial compared to the amount of work that would go into automating play like on MTGO. Cockatrice might be fast and relatively bug-free, but it's an apples and oranges situation.

I'm still waiting for the positives.

chess clock
automatic rules enforcement
automatic play (don't have to interact or talk to opponent)
quality of players in pay-to-play queues
Is legal
larger, and more diverse player base



 5 
 on: Yesterday at 07:46:28 PM 
Started by Iron_Chef - Last post by PDM
Thank you for starting to post these again!

 6 
 on: Yesterday at 07:09:51 PM 
Started by 2nd_lawl - Last post by rcwraspy
Quote
4x Not of This World
I know this protects marrit lage, but it feels reaaaaaaly narrow.  Have you considered maxing out on thoughtsieze and adding missteps, duresses or (heaven forbid) hymn to tourachs in place of these? More proactive disruption would protect your combo, but also disrupt your opponents gameplan if the situation calls for it.

For instance, if both players are in top-deck mode, would you rather draw Not of this World, wait, and hope to draw into the combo pieces, or would you want to disrupt your opponent's game plain via duress/thoughtsieze/hymn while waiting to win?
Thanks for the feedback.  Forgive me if my response seems like fence-sitting, but this is far from a finished, tuned list and a lot of the thought is still just theory-crafting.

The deck has 2 primary problems:
1. It's very mana-intensive.  Adding DRS seems to have helped this somewhat, but the general issue still remains.  Wastelands, Stages, and Depths are in the list to get sacrificed.  This means most other spells become harder to cast.  I know Thoughtseize and Duress are each only 1 mana, but the deck often finds itself in the situation where it needs every point of mana available just to activate the combo.  Perhaps a little patience is best here, though.

2. Once you present combo on board you have to pass the turn.  A lot of combo decks will be able to fire off a hand disruption spell, gauge whether the coast is clear, then combo and win on the spot.  Not so here.  And in this format each fresh draw can be incredibly powerful or help the opponent dig/tutor for their answer or simply win first.  This may read as confirmation bias, but I had a match against ErtaiAdept this past Saturday.  He won the match but in the game I won I played Hexmage and Depths and passed.  I believe he had a Jace on board, but I had Not of This World in my hand.  He spent some time digging, then activated Jace's unsummon, hoping to return Hexmage to my hand.  In response I sacrificed it and created a Marit Lage token.  He proceeded to cast Jace #2 and activate another unsummon ability, this time on the token.  Not of This World saved the day.  Now, that's just one anecdote and a situation that's not likely to come up all the time.  Perhaps TS/Duress could have prevented him from finding that second Jace.  However I do think it's demonstrative of a problem that Not of This World helps solve - we completely telegraph what we're doing, put fragile pieces on the board, and then pass the turn, thereby giving the opponent a full shot at answering.  

Of course, there's a flipside to that argument.  Later in the very same tournament I played against Doomsday (Chris Ferry).  I presented my combo and passed.  Instead of finding a way to disrupt my combo he proceeded to combo off and win before I could get another attack step.  Thoughtseize/Duress would certainly have been much better than Not of This World in that scenario.

I agree it's a narrow card.  It was initially slotted in there with the thought that the deck would do 3 things: combo as quickly as possible, protect it, and attack.  The thought was similar to something like Show+Tell in Legacy - most of their blue cards are there to dig for the combo but the FoWs protect it.

I do see your point, though.  I'll play around with dropping the 4x Not of This World for the 4th Thoughtseize and 3x Duress.  Thanks again for the feedback.



Unrelated to Not of This World, I'm also thinking of changing the 3x Sylvan Scrying and one Into the North to 4x Living Wish.  1 Depths, 1 Stage, and 1 Hexmage would be in the board (with 3 of each main).  The 4th Hexmage's slot could be Fastbond.  That would leave me with 2 Into the North in the deck which can be cut for something like Lilianas or Pithing Needles.

 7 
 on: Yesterday at 05:22:38 PM 
Started by The M.E.T.H.O.D - Last post by hashswag
The positives are that it would be a total mess if official tournaments with money on the line were held on cockatrice, where rules are down to the players, rather than highly sophisticated rule checking systems. It's an incredibly difficult thing to program, with dozens of checks to be done every time a move is made, so we have to accept that it's obviously going to be much slower and more buggy than cockatrice. You can't compare the two programs at all. They are completely different in purpose, functionality and level of complexity.

 8 
 on: Yesterday at 04:47:17 PM 
Started by The M.E.T.H.O.D - Last post by Commandant
Cockatrice is a far superior program to MTGO

MTGO is thousands of times more complicated than Cockatrice. Making an interface you can drag and drop pictures of cards into is trivial compared to the amount of work that would go into automating play like on MTGO. Cockatrice might be fast and relatively bug-free, but it's an apples and oranges situation.

I'm still waiting for the positives.

 9 
 on: Yesterday at 03:41:53 PM 
Started by Iron_Chef - Last post by Iron_Chef
November 22nd was a great day for Vintage!  32 players traveled to battle, and a wide array of different archetypes were represented, take a look:



Mana Drain: 9
Show and Oath – 4
Bomberman - 2
Keeper – 1
UWb Control – 1
Traditional Tezz - 1

Mishra’s Workshop: 9
Martello - 4
Metalworker Forgemaster - 2
Marinara -1
Terra Nova – 2

Null Rod/Tempo: 8
URg Delver - 3
URbg Delver – 1
UR Delver – 1
Merfolk 1
RW Hatebears - 1
4c Hate Bears -  1

Storm Combo: 3
Dark Ritual – 2
Gush Storm - 1

Bazaar of Baghdad: 3
Turtle Dredge – 2
Fatestitcher – 1

Top 8
Patrick Morris (Metalworker Forgemaster)vs Greg Fenton (Show and Oath) – Fenton wins
Josh Potuceck (RW Hatebears/Simians Mom) vs Mark Tocco (Show and Oath) – Tocco wins
Shawn Griffiths (Show and Oath) vs Roland Chang (Martello Shops) – Chang wins
Mike Sorrentino (Martello Shops) vs Nick DiJohn (Martello Shops) DiJohn wins

Top 4 (who prize split but battled for the glory!)
Chang vs Tocco – Chang wins
Fenton vs DiJohn – Fenton wins

Finals:
Chang vs. Fenton – Chang wins

Congratulations to Roland, Greg, and the rest of the top 8 competitors!  A strong showing from Workshops/Oath really kept Treasure Cruise down, locking it out of the top 8 entirely. We look forward to seeing you at the Winter Open to see the next evolution of the metagame! Here are the top 8 decklists:

Roland Chang – 1st Place on Martello Shops
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
4 Chalice of the Void
4 Tangle Wire
4 Mishra’s Workshop
4 Ancient Tomb
4 Wasteland
4 Mishra’s Factory
1 Strip Mine
1 Tolarian Academy
3 Sphere of Resistance
4 Thorn of Amethyst
4 Phyrexian Revoker
3 Phyrexian Metamorph
4 Lodestone Golem
4 Kudoltha Forgemaster
1 Duplicant
1 Steel Hellkite
1 Sundering Titan

Sideboard:
3 Crucible of Worlds
2 Dismember
1 Duplicant
1 Ghost Quarter
1 Pithing Needle
4 Tormod’s Crypt
1 Witchbane Orb
2 Wurmcoil Engine

Greg Fenton – 2nd Place on Show and Oath
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Forbidden Orchard
4 Misty Rainforest
1 Polluted Delta
2 Underground Sea
2 Tropical Island
2 Island
4 Oath of Druids
2 Griselbrand
2 Show and Tell
4 Force of Will
4 Mental Misstep
2 Misdirection
2 Flusterstorm
2 Thoughtseize
1 Ancestral Recall
1 Time Walk
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth’s Will
1 Memory’s Journey
1 Time Vault
1 Voltaic Key
1 Brainstorm
4 Preordain
2 Jace, the Mind Sculptor
1 Abrupt Decay

Sideboard:
4 Leyline of the Void
2 Pithing Needle
1 Hurkyl’s Recall
1 Rebuild
4 Nature’s Claim
1 Forest
2 Abrupt Decay

Nick DiJohn – 3rd/4th Place on Martello Shops
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
4 Chalice of the Void
4 Tangle Wire
4 Mishra’s Workshop
4 Ancient Tomb
4 Wasteland
4 Mishra’s Factory
1 Strip Mine
1 Tolarian Academy
3 Sphere of Resistance
4 Thorn of Amethyst
3Phyrexian Revoker
1 Batterskull
3 Phyrexian Metamorph
4 Lodestone Golem
4 Kudoltha Forgemaster
1 Duplicant
1 Steel Hellkite
1 Sundering Titan

Sideboard:
4 Grafdigger’s Cage
2 Witchbane Orb
2 Relic of Progenitus
2 Ratchet Bomb
2 Crucible of Worlds
1 Precursor Golem
1 Wurmcoil Engine
1 Duplicant

Mark Tocco – 3rd/4th Place on Show and Oath
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
4 Misty Rainforest
1 Polluted Delta
4 Forbidden Orchard
3 Underground Sea
2 Tropical Island
1 Island
4 Oath of Druids
2 Griselbrand
2 Show and Tell
4 Force of Will
4 Mental Misstep
2 Misdirection
2 Flusterstorm
2 Thoughtseize
1 Ancestral Recall
1 Time Walk
1 Vampiric Tutor
1 Demonic Tutor
1 Yawgmoth’s Will
1 Memory’s Journey
1 Time Vault
1 Voltaic Key
1 Brainstorm
4 Preordain
2 Jace, the Mind Sculptor
1 Dig Through Time

Sideboard:
4 Leyline of the Void
2 Pithing Needle
4 Nature’s Claim
4 Abrupt Decay
1 Forest

Josh Potucek 5th/8th Place on RW Hatebears (Simian’s Mom)
4 Mother of Runes
2 Grim Lavamancer
2 Phyrexian Revoker
4 Swords to Plowshares
3 Sudden Shock
3 Prophetic Flamespeaker
4 Simian Spirit Guide
4 Containment Priest
3 Thalia, Guardian of Thraben
4 Spirit of the Labyrinth
4 Leonin Relic-Warder
4 Plateau
2 Plains
1 Mountain
4 Arid Mesa
1 Flooded Strand
1 Keldon Megaliths
4 Cavern of Souls
2 Wasteland
1 Strip Mine
1 Mox Ruby
1 Mox Pearl
1 Black Lotus

Sideboard:
1 Red Elemental Blast
2 Phyrexian Revoker
3 Path to Exile
1 Wasteland
4 Ingot Chewer
4 Grafdiggers Cage

Patrick Morris 5th/8th Place on Metalworker Forgemaster
4 Lodestone Golem
2 Phyrexian Metamorph
4 Kudoltha Forgemaster
2 Metalworker
4 Phyrexian Revoker
1 Blightsteel Colossus
1 Sundering Titan
1 Steel Hellkite
1 Duplicant
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
2 Lightning Greaves
3 Thorn of Amethyst
4 Chalice of the Void
4 Tangle Wire
4 Mishra’s Workshop
4 Ancient Tomb
4 Wasteland
4 Mishra’s Factory
1 Strip Mine
1 Tolarian Academy

Sideboard:
3 Crucible of Worlds
2 Dismember
1 Duplicant
1 Steel Hellkite
4 Tormod’s Crypt
2 Witchbane Orb
2 Wurmcoil Engine

Shawn Griffiths 5th/8th Place on Show and Oath
2 Griselbrand
2 Show and Tell
1 Yawgmoth’s Will
1 Demonic Tutor
1 Time Walk
2 Thoughtseize
1 Ponder
3 Preordain
1 Vampiric Tutor
1 Ancestral Recall
1 Hurkyl’s Recall
2 Abrupt Decay
4 Force of Will
1 Misdirection
1 Flusterstorm
4 Mental Misstep
1 Brainstorm
2 Dig Through Time
1 Black Lotus
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Voltaic Key
1 Time Vault
4 Oath of Druids
4 Forbidden Orchard
4 Misty Rainforest
3 Underground Sea
2 Tropical Island
2 Island
1 Strip Mine

Sideboard:
1 Abrupt Decay
3 Nature’s Claim
4 Leyline of the Void
1 Progenitus
2 Duress
1 Forest
1 Toxic Deluge
2 Nihil Spellbomb

Mike Sorrentino 5th/8th Place on Martello Shops
1 Black Lotus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Trinisphere
4 Chalice of the Void
4 Tangle Wire
4 Mishra’s Workshop
4 Ancient Tomb
4 Wasteland
4 Mishra’s Factory
1 Strip Mine
1 Tolarian Academy
3 Sphere of Resistance
4 Thorn of Amethyst
4 Phyrexian Revoker
3 Phyrexian Metamorph
4 Lodestone Golem
4 Kudoltha Forgemaster
1 Duplicant
1 Steel Hellkite
1 Sundering Titan

Sideboard:
2 Tormod’s Crypt
3 Grafdigger’s Cage
1 Phyrexian Metamorph
1 Duplicant
2 Crucible of Worlds
1 Wurmcoil Engine
2 Triskelion
1 Witchbane Orb
2 Dismember

 10 
 on: Yesterday at 02:40:59 PM 
Started by Comic Book Depot - Last post by Comic Book Depot
Roll call who's coming?
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