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1  Vintage Community Discussion / General Community Discussion / Re: What is the best way to price out a collection for liquidation? on: May 08, 2013, 08:32:32 PM
After bouncing around to various price guides while selling my collection, I found that had the most accurate prices.  Basically, knock a dollar or two off their prices and that's what you can expect to pay on eBay to buy a card. 

The only thing it was not very useful for was older, more expensive cards, in which case your best bet really is just viewing old eBay transactions.  If you haven't done it before, go to eBay and narrow your search until it's primarily the card in question popping up, then click "Sold Listings."  From there you can usually identify a range of what prices to expect based on condition, etc.
2  Vintage Community Discussion / General Community Discussion / Re: Karma - Japanese Gifts Ungiven on: January 08, 2013, 12:22:24 PM
I want it.

Wormfang Manta + Vanishing = infinite turns, due to bizarre phasing rules.
3  Vintage Community Discussion / General Community Discussion / Re: MWS/Appr Horror Stories on: August 13, 2012, 10:36:48 PM
<<Jus>> well its common sense u'd blow the trini with zealot
<<Jus>> WHY did u point at it then?
<Meddling Mage> you had ample other targets, plus it wasn't readily apparent I was using the mana to activate zealot w/o that
<<Jus>> yes it was
<<Jus>> u'r playing an aggro deck
<<Jus>> trini is the #1 prob, hence its the OBVIOUS target
<<Jus>> PLUS, if u tap TWO mana and sac the zealor
<<Jus>> OBVIOUSLY u'r using its ability
<<Jus>> so WHY did u STILL need to point?
<<Jus>> since its 'common sense'?
<Meddling Mage> Well, I had already attacked, It was presumed I was in my second main phase as such
<<Jus>> so?
<Meddling Mage> so what if I was using the mana to play a river boa or something?
<Meddling Mage> doing that indicated I was using the zealot and which target I chose
<<Jus>> with 2 mana?
<<Jus>> how?
<<Jus>> tell me
<Meddling Mage> ok, river boa costs 1G no?
<<Jus>> not when theres a trinisphere idiot

4  Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing on: July 23, 2012, 11:04:59 AM
I find that the advantages to be gained from having only 1 of a given land art in a deck are minimal, and that the pleasure you derive from aesthetic consistency is greater than any strategic advantage.  When it comes to a cube, I'm not going to worry about it.  I have a huge stack of Zendikar lands sitting around doing nothing.  I think I'll use them, in a mix of arts.

5  Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing on: July 21, 2012, 09:56:52 AM
I always use the same basic pic in Vintage for similar information reasons with Duress.

I do include around 8-10 copies of the same picture for each basic-type, so if someone was worried about their splash color being hit they could easily mask it.
6  Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing on: July 21, 2012, 01:22:45 AM
One thing that I would do if I ever made a cube is make sure all the basic lands of each type are the same art (and set). They don't have to be fancy or anything but it makes everything look a lot cleaner IMO.

You've been hanging around people with O.C.D. too long.  

Yeah, I'd do that too, and not just because it would look cleaner.

I always use the same basics. Its just wrong to not do so, and has been drilled in my head to do so. I think it looks nicer as well.

How is it just wrong?  I completely disagree with this opinion.

EDIT: Also, if you ever have trouble with double-sleeving, I've just recently discovered a neat trick.  Take four cards you don't care about and shove them into the sleeve, then remove them.  The perfect-fitted card should then slide in nicely.
7  Eternal Formats / Eternal Article Discussion / Re: [Free Articles] MTG Blog: Top Secret Technology on: July 19, 2012, 01:09:12 AM
8  Vintage Community Discussion / General Community Discussion / Re: Sleeves and Cubing on: July 19, 2012, 12:50:17 AM

KMC's, double-sleeved using KMC perfect fits.  Potomac Distribution.

I have 25 of each basic sleeved in the same fashion, and I haven't had a draft yet where there weren't enough.  One of each cycle of Euros and APACS, and the rest are beta basics.  It looks fucking sweet.

9  Vintage Community Discussion / General Community Discussion / Re: Building a Cube on: April 24, 2012, 04:47:49 PM
Thanks for commenting.  I'm checking out the forum now.

The cube would be intended primarily for 8-player or 6-player teams (two teams of three, 1v1 best total record wins).  I would be happy if it could also function well for Winston 1v1.

Ideally, I wouldn't want it to be the same exact card pool each time we do an 8 man, although I do respect the effort that would be required to create a 720 cube.
10  Vintage Community Discussion / General Community Discussion / Building a Cube on: April 24, 2012, 02:18:44 PM
As the title indicates, I am planning on creating a cube.  I seem to be the only Vintage player in a 50 mile radius, so I'm converting my collection into a nostalgic pile that anyone can draft.  I need help figuring out what to put into it.

My two favorite formats have always been Vintage and Limited (and Legacy, to a lesser extent).  So, I would like the cube to be representative of these formats.  I plan on including famous cards of old as well as popular limited cards, and filling out the rest with whatever would be most beneficial to a fun draft pool.  When I say "fun," I don't mean Timmeh EPIC, but rather I'm looking for interesting strategic interactions.  I think this may require some weaker cards to lower the variance, but I've never made a cube before, so someone enlighten me if this perspective doesn't make sense.  The plan is for the cube to be 720 cards, if I can afford it.  I may start with only 360.

As a jumping-off point, I decided to find the intersection of the main list on and the list that was used recently on MTGO (links go to the full cube lists).

Brace yourself:

  • White
    Ajani Goldmane
    Akroma, Angel of Wrath
    Akroma’s Vengeance
    Angelic Destiny
    Baneslayer Angel
    Blade Splicer
    Cloudgoat Ranger
    Day of Judgment
    Decree of Justice
    Eight-and-a-Half Tails
    Elite Vanguard
    Elspeth Tirel
    Elspeth, Knight-Errant
    Emeria Angel
    Enlightened Tutor
    Eternal Dragon
    Exalted Angel
    Faith’s Fetters
    Fiend Hunter
    Gideon Jura
    Gideon’s Lawkeeper
    Hallowed Burial
    Hero of Bladehold
    Honor of the Pure
    Isamaru, Hound of Konda
    Journey to Nowhere
    Land Tax
    Mana Tithe
    Martial Coup
    Mentor of the Meek
    Mirran Crusader
    Mother of Runes
    Oblivion Ring
    Paladin en-Vec
    Parallax Wave
    Path to Exile
    Porcelain Legionnaire
    Pulse of the Fields
    Savannah Lions
    Shining Shoal
    Soltari Monk
    Soltari Priest
    Spectral Procession
    Stoneforge Mystic
    Student of Warfare
    Sun Titan
    Swords to Plowshares
    Thalia, Guardian of Thraben
    Wall of Omens
    Weathered Wayfarer
    Wrath of God
    Yosei, the Morning Star
  • Blue
    Aeon Chronicler
    Ancestral Vision
    Blue Elemental Blast
    Brine Elemental
    Consecrated Sphinx
    Control Magic
    Cryptic Command
    Deep Analysis
    Dream Halls
    Enclave Cryptologist
    Fact or Fiction
    Force of Will
    Force Spike
    Frost Titan
    Future Sight
    Glen Elendra Archmage
    Into the Roil
    Jace Beleren
    Jace, the Mind Sculptor
    Keiga, the Tide Star
    Looter il-Kor
    Mana Leak
    Meloku the Clouded Mirror
    Mystical Tutor
    Ninja of the Deep Hours
    Pact of Negation
    Phantasmal Bear
    Phyrexian Metamorph
    Riftwing Cloudskate
    Sea Gate Oracle
    Serendib Efreet
    Snapcaster Mage
    Sower of Temptation
    Spell Pierce
    Sphinx of Jwar Isle
    Ther Adept
    Thieving Magpie
    Thirst for Knowledge
    Time Warp
    Vendilion Clique
    Venser, Shaper Savant
    Waterfront Bouncer
  • Black
    Abyssal Persecutor
    Animate Dead
    Black Knight
    Bloodgift Demon
    Bone Shredder
    Consuming Vapors
    Dark Confidant
    Dauthi Horror
    Dauthi Marauder
    Dauthi Slayer
    Demonic Tutor
    Diabolic Servitude
    Diregraf Ghoul
    Doom Blade
    Gatekeeper of Malakir
    Go for the Throat
    Grave Titan
    Graveborn Muse
    Hymn to Tourach
    Hypnotic Specter
    Innocent Blood
    Kokusho, the Evening Star
    Liliana of the Veil
    Liliana Vess
    Mesmeric Fiend
    Nantuko Shade
    Nezumi Graverobber
    Nezumi Shortfang
    Oona’s Prowler
    Phyrexian Arena
    Profane Command
    Puppeteer Clique
    Recurring Nightmare
    Sheoldred, Whispering One
    Skeletal Scrying
    Skeletal Vampire
    Slaughter Pact
    Snuff Out
    Sorin Markov
    Vampire Lacerator
    Vampire Nighthawk
    Vampiric Tutor
  • Red
    Akroma, Angel of Fury
    Arc Trail
    Avalanche Riders
    Ball Lightning
    Blood Knight
    Brimstone Volley
    Chain Lightning
    Chandra Nalaar
    Chandra, the Firebrand
    Chandra’s Phoenix
    Chaos Warp
    Devil’s Play
    Ember Hauler
    Flametongue Kavu
    Frenzied Goblin
    Goblin Ruinblaster
    Goblin Wardriver
    Greater Gargadon
    Grim Lavamancer
    Hell’s Thunder
    Hellspark Elemental
    Inferno Titan
    Jackal Pup
    Kargan Dragonlord
    Keldon Champion
    Keldon Marauders
    Kird Ape
    Koth of the Hammer
    Lightning Bolt
    Magma Jet
    Mogg War Marshal
    Molten Rain
    Price of Progress
    Red Elemental Blast
    Rolling Earthquake
    Searing Blaze
    Siege-Gang Commander
    Smash to Smithereens
    Spikeshot Elder
    Stormblood Berserker
    Stromkirk Noble
    Sulfuric Vortex
    Tin Street Hooligan
    Volcanic Fallout
    Wheel of Fortune
    Zo-Zu the Punisher
  • Green
    Acidic Slime
    Arbor Elf
    Avenger of Zendikar
    Beast Within
    Birds of Paradise
    Call of the Herd
    Chameleon Colossus
    Daybreak Ranger
    Deranged Hermit
    Eternal Witness
    Fauna Shaman
    Fyndhorn Elves
    Garruk Relentless
    Garruk Wildspeaker
    Garruk, Primal Hunter
    Great Sable Stag
    Green Sun’s Zenith
    Indrik Stomphowler
    Joraga Treespeaker
    Jungle Lion
    Kodama’s Reach
    Krosan Grip
    Lead the Stampede
    Llanowar Elves
    Lotus Cobra
    Master of the Wild Hunt
    Noble Hierarch
    Obstinate Baloth
    Ohran Viper
    Oracle of Mul Daya
    Phantom Centaur
    Plow Under
    Primal Command
    Rampant Growth
    Rofellos, Llanowar Emissary
    Rude Awakening
    Sakura-Tribe Elder
    Survival of the Fittest
    Sylvan Library
    Thrun, the Last Troll
    Tooth and Nail
    Troll Ascetic
    Vines of Vastwood
    Wall of Blossoms
    Wickerbough Elder
    Wild Nacatl
    Yavimaya Elder
  • Artifacts
    Aether Vial
    Ankh of Mishra
    Basilisk Collar
    Black Vise
    Chrome Mox
    Coalition Relic
    Cursed Scroll
    Eldrazi Monument
    Engineered Explosives
    Etched Oracle
    Everflowing Chalicet
    Grafted Wargear
    Grim Monolith
    Isochron Scepter
    Lightning Greaves
    Lodestone Golem
    Lotus Petal
    Mimic Vat
    Molten-Tail Masticore
    Mox Diamond
    Myr Battlesphere
    Nevinyrral’s Disk
    Palladium Myr
    Phyrexian Processor
    Phyrexian Revoker
    Pithing Needle
    Powder Keg
    Precursor Golem
    Prismatic Lens
    Ratchet Bomb
    Razormane Masticore
    Scroll Rack
    Sensei’s Divining Top
    Shrine of Burning Rage
    Solemn Simulacrum
    Sundering Titan
    Sword of Body and Mind
    Sword of Feast and Famine
    Sword of Fire and Ice
    Sword of Light and Shadow
    Sword of War and Peace
    Tangle Wire
    Tumble Magnet
    Umezawa’s Jitte
    Vedalken Shackles
    Wurmcoil Engine
  • Lands
    Academy Ruins
    Ancient Tomb
    Arid Mesa
    Barbarian Ring
    Blood Crypt
    Bloodstained Mire
    Breeding Pool
    Celestial Colonnade
    City of Traitors
    Creeping Tar Pit
    Dragonskull Summit
    Flooded Strand
    Gaea’s Cradle
    Ghitu Encampment
    Godless Shrine
    Grim Backwoods
    Hallowed Fountain
    Kjeldoran Outpost
    Lake of the Dead
    Lavaclaw Reaches
    Marsh Flats
    Maze of Ith
    Mishra’s Factory
    Misty Rainforest
    Overgrown Tomb
    Polluted Delta
    Raging Ravine
    Rishadan Port
    Sacred Foundry
    Scalding Tarn
    Shelldock Isle
    Steam Vents
    Stirring Wildwood
    Stomping Grounds
    Strip Mine
    Sunpetal Grove
    Tectonic Edge
    Temple Garden
    Thawing Glaciers
    Treetop Village
    Tropical Island
    Underground Sea
    Vault of the Archangel
    Verdant Catacombs
    Volcanic Island
    Volrath’s Stronghold
    Watery Grave
    Windswept Heath
    Wooded Foothills

I am open to any advice and/or suggestions.
11  Eternal Formats / General Strategy Discussion / Re: [avr] Reforge the Soul on: April 18, 2012, 11:24:19 AM
If you could topdeck vamp 10 cards from your deck in any order for 1U, every deck would have 4 AKs

Nope, sorry, can't handle the same acronym in the same field potentially meaning two different things. I know it's a pain to type out Ancestral Knowledge but Accumulated Knowledge got to AK first.

I actually read that post and wondered why having a multi-card Vampiric Tutor would benefit from Accumulated Knowledge.

Anyway, this Multi-Vamp tutor already exists. It's Insidious Dreams.

Wow.  Insidious Dreams EOT into quad Time Walk is a beating, eh?
12  Eternal Formats / General Strategy Discussion / Re: [avr] Reforge the Soul on: April 15, 2012, 10:17:14 PM
Once again, getting this in hand really sucks, its not even pitchable to Force...

I disagree.   {3} {R} {R} to draw seven in a combo deck is reasonable.
13  Eternal Formats / General Strategy Discussion / Re: Temporal Mastery on: April 10, 2012, 09:30:24 AM
1) I think what Cdog is saying is that when walk is in your hand, you draw a new card, cast walk, then draw another new card.  When Miracle is in your hand it's dead, and if you cast it off the top, you are only drawing 1 new card (but then you have 1 extra card already in hand - and if you cast this on opponents turn, you still get 2 fresh draws)

That is the key right there.

I do not see Noxious Revival, Mystical Tutor or Ancestral Knowledge making this card great because of the card disadvantage.
Mystical Tutor can at least find Brainstorm to shuffle away some of these, but there will still usually be better tutor targets.

Jace seems the best use, but you need to have ways to get it out of your hand.  Imagine having 2 of these in an opening hand.
Such a hand will be challenged to even resolve Jace in the first place.

I agree with you.  I strongly doubt that this will see any serious play in Vintage.  It's just too dependent on funky tricks, and the effect doesn't have enough of an impact to make it worth building around.
14  Eternal Formats / General Strategy Discussion / Re: Temporal Mastery on: April 09, 2012, 09:46:24 PM
@Wagner - Yes, it is both more work and negative card advantage.  Exactly the same way Vampiric Tutor is negative card advantage while Demonic is not.

This is misleading.  It simply is not less card advantage than Time Walk.  If by "more work" you mean Demonic Tutor won't cut it, then that's true.  On the other hand, though, this downside is somewhat canceled out by the fact that it can be played as an instant whereas Time Walk cannot.  As far as CA though, they are EXACTLY the same.  It is no different than Vamping for a Time Walk.
15  Vintage Community Discussion / General Community Discussion / Re: Need Advice on Purchasing a Beta Lotus on: April 08, 2012, 02:51:38 PM

That is the same lotus I was looking at.  I didn't have any of the equipment on me to perform any tests, so it's probably best that you were the one to buy it anyway.

I talked to the store owner later and he told me that he just really needed the money and didn't want to leave PAX without selling it.  I had heard a rumor that he bought it off somebody else a day or two earlier for $1000, but who knows.

Enjoy it!
16  Vintage Community Discussion / General Community Discussion / Need Advice on Purchasing a Beta Lotus on: April 07, 2012, 01:03:55 AM
Hello, all.  I've discovered a vendor which is selling a Beta Lotus for $1200.  The condition I would say is played, but not too heavily.  I know he is aware that it is low-priced, because he pointed out that he's selling it for half of what another store advertises it at.  I assume that they don't think it's fake, since I imagine it would be too much of a risk for a vendor's reputation.

What do you guys think?
17  Vintage Community Discussion / General Community Discussion / Re: 10 year anniversary of TMD? on: April 05, 2012, 08:26:52 AM
Speaking of things I never expected to see again, check this out:

For starters...


    Yes, Berserk is a good card - a very good card that breaks games very, very well.  However - it is a card that is dependant on creatures.  Creatures that can be removed or countered. Berserk will be best in Gro and GroATog, but, the creatures that it will have the most powerful effects with - Psychatog and Quirion Dryad are both groundpounders and cheap cc wise (hello Moat, Abyss, Powder Keg.)  How to stop Berserk, let me count the ways:

1. Swords in response
2. Diabolic Edict you
3. Wish for Edict, Edict you
4. Mana Drain
5. Force of Will
6.  Misdirection (and when isn't that fun?)
7.  The Abyss
8.  Moat
9.  Block with my random dork
10. Blood Moon.  (Gro and GroATog - I woud imagine - would have a horrible time with this on the board.  If red can't burn out their creatures, screw with their mana and aim the burn at their dome.)

    That leaves an answer of some sort for every color - and for the blue player, resolve a keg, keep it on 2 or 3, and see what happens then if you can't counter their threats.

    We are currently playing in an environment that is more aggro focused.  This usually means one of two things:

1.  You're playing aggro yourself.
2.  You're playing a deck geared againt aggro.

    If anything, the unrestriction of Berserk means that the decks that can't handle aggro stay in the loser's bracket.  As a Keeper/BBS player (I already lose to Gro with BBS, why complain more?)  I don't think its going to really change my matchups all that much - other than that I'm going to be playing Keeper for awhile, until the metagame settles down.

    Get control of yourselves.  This is Type One.  Broken things happen.  And don't take anything I've said personally...



18  Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel on: March 15, 2012, 10:58:44 PM
For this reason, they have no incentive at all to undo the Reserve List.
It doesn't matter if WotC has an incentive to reprint reserved cards or not- the fact of the matter is that they can't.

This is also demonstrably false.  In the past they have used loopholes to reprint cards on the Reserved List.  Also, I do believe that if they really, really wanted to, they could find some dubious way of undoing it.  It would just have to be worth all the bad press and possible lawsuits.

In fact, various WotC people have already said multiple times that they would do away with the list if they could, so your statement that they have no incentive to do it is clearly incorrect.

So, to clarify, WotC obviously does indeed have a major incentive to undo the reserved list.  However, whether or not they want to do this, they just can't.

Do you honestly believe that Hasbro would approve of their support for Vintage and thereby leeching from Standard?  Just because some designers at WotC wish they could reprint duals doesn't mean it's necessarily in the larger company's financial interest.

While you're saying, "It's pointless to talk about how WotC can enable the Vintage scene by undoing the Reserved List," I'm trying to say, "It's pointless to talk about how WotC can enable the Vintage scene.  Period."

They want to keep the current Vintage fan base moderately satisfied while it deflates or reaches a low level of equilibrium over time.

I had assumed this was clear in my last post.

What I mean is that, using Fork and Reverberate as an example, Wizards can quite easily print all the Vintage staples they want by making trivial changes.  Moxen that come into play tapped or are colored artifacts?  Perfectly fine.  Dual lands with subtype "snow" or that only count as one of the two associated land types?  Fine.  A red Time Walk?  Just peachy. The Reserve list is, in relevant part, just a straw man. 

It's funny you mention this, because apparently someone made this very same suggestion to Forsythe.  His response:

Quote from: Aaron Forsythe
We've discussed Snow-covered Tundra. It feels like cheating on 2 levels, pissing off those that wanted Tundra reprinted & those that didn't.
19  Vintage Community Discussion / General Community Discussion / Re: Vintage on MTGO? on: March 15, 2012, 11:39:39 AM
I would play a lot more Vintage if it were on MTGO.  There is no question in my mind that it would be fantastic for the community.  The reason I don't drive to tournaments anymore is because I haven't been playtesting and don't want to waste time and money.  If I'm up to date via MTGO, it would make the trips a lot more worthy.

Cockatrice is cool, but absolutely not the same.
20  Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel on: March 15, 2012, 09:26:35 AM
Having Vintage around is good for WotC since it adds that historic-nostalgic aspect to the game.  They don't want to lose that.  However, at the same time, they don't want it to become too popular, because then it starts to leech from their profitable formats.  For this reason, they have no incentive at all to undo the Reserve List.

Long term, my concern is that EDH will replace Vintage as the flag-bearer of nostalgia for WotC, and they eventually marginalize Vintage until it withers and dies.
21  Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel on: March 13, 2012, 11:33:13 AM
I have argued elsewhere that they have an incentive to let Vintage wither (such as it has done/is doing, which is open for debate) because a strong/affordable Vintage (and for that matter, moreso Legacy) would compete with the more profitable rotating formats. 

This is the most relevant part of the discussion.
22  Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe currently doing AMA 3/7 11aEST + New AMA from Finkel on: March 11, 2012, 10:51:53 AM
I believe the prevailing theory is that Hasbro managers from higher up became aware of the loophole and wanted it closed to avoid potential legal issues.
23  Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/ articles on: March 06, 2012, 10:24:34 AM
Well, it's not really WotC's fault.  It's Hasbro's, for not allowing a reversal of the Reserve List and closing the loophole.

I thought the article was fine.  In fact, they even said our community was "vibrant and top notch," and mentioned the championship at Gen Con. 
24  Vintage Community Discussion / General Community Discussion / Re: Free agent....Oh and just so you guys know, an announcement!! on: February 27, 2012, 11:10:12 AM
Tulips were imported from the Ottoman Empire and became very popular in Holland in the early 17th century. Nowadays, the Netherlands is the world's first producer and exporter of tulips.
Keukenhof Park is the largest flower garden in the world.

You forgot to mention that the Dutch were also the first in history to experience an economic bubble burst.

According to Google, New York is consistently the best city on earth.
25  Eternal Formats / General Strategy Discussion / Re: How to respond to the creature removal as beatdown on: February 16, 2012, 03:04:41 PM
I think the Jace plan would make the most sense if you're running a version of aggro that has lots of defensive spells.  If you've been steadily dropping creatures, you would hope that the initial brainstorm off Jace would be effective immediately.  On the following turn it would smooth out the balance between threats and defense in your hand (also you can send back extra Null Rods, Thalias, etc.).

Remora would be fantastic with aggro, except that keeping on the pressure while maintaining Remora's upkeep without Moxen is difficult.
26  Vintage Community Discussion / General Community Discussion / Re: The Scale of the Universe on: February 14, 2012, 12:30:15 PM
Link appears broken.  New link:

EDIT: Also, current theories suggest that spatially our universe is a manifold, and therefore has no "center."  It's like a gigantic, 3D game of Asteroids.
27  Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/ articles on: January 17, 2012, 12:46:34 PM


What the? I don't even...


This hoses Welders, Oath, Yawg Will, Dredge, Tinker, ... !

Don't forget Panglacial Wurm!

But really, it hits Future Sight also.  And Snapcaster.
28  Vintage Community Discussion / General Community Discussion / Re: Best Movies of 2011 on: January 10, 2012, 12:45:58 PM
Very low number this year for me as well, although there were a ton of movies I wanted to see.  Here's what I saw:

Super 8
Transformers: Dark of the Moon
Horrible Bosses
Harry Potter and the Deathly Hallows: Part II
Captain America: The First Avenger

My favorite, by far, was Melancholia.  It's one of the best films I've seen in years.  The soundtrack is impressive as well, which uses Wagner's Tristan und Isolde prelude as its main theme.
29  Vintage Community Discussion / General Community Discussion / Re: Should Online Tournaments Count Towards TMD Rankings? on: January 05, 2012, 02:48:56 PM
Why have an 8 man at a store when I can sit at home in my sweatpants drinking a beer?

Why sit at home when you can go play an 8 man in a store wearing sweatpants while drinking a beer?

I like the way you think, friend.
30  Vintage Community Discussion / Rules Q&A / Re: New Rules, and the Death of Oath? on: December 22, 2011, 11:06:06 PM
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