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I could see Jeskai running one of these to smooth things out a little, but overall probably not a big impact on Vintage. Kind of insane that they made these, though.
Kevin Cron and Steve Menendian discuss six Vintage scenarios.
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Podcast (somanyinsaneplays): Download (Duration: 1:36:57 — 113.9MB)
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0:11:20: Scenario 1: Find the Win: Doomsday vs. Dredge
0:30:20: Scenario 2: Sequencing Artifacts: Shops vs. Unknown
0:39:40: Scenario 3: What to Take?: Dredge vs. Stax
0:56:03: Scenario 4: Focus on What Matters: Dredge Mirror
1:05:28: Scenario 5: Speed to Market: Doomsday Mirror
1:24:00: Scenario 6: Doomsday’s Necropotence: Doomsday vs. UWx Control
Total runtime: 1:36:57
Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.
I know Landstill isn't particularly in vogue at the moment, but could this be a finisher for that archetype? Or is it too narrow/slow?
I'm curious to see what people can come up with for this, but I think it will be difficult to make up for the loss of 4x Force of Will.
Just wanted to say this was a terrific watch. Really informative and insightful discussion that I found really entertaining and valuable. Would love to see more stuff like this.
This is so cool! Really enjoyable to hear two smart people talk through the league like this. Hope you enjoyed making it.
Another good article, Joe. I like the addition of opening hands to these, it's something that has increased relevance to Vintage games compared to other formats, and it should help generate discussion. On these hands:
Ravager Shops #1 - Agree with keep. Lead on Tomb + Emerald --> Sphere, follow up will depend on what opponent plays, but having lots of options is nice.
Ravager Shops #2 - I definitely wouldn't go down to 5 here, I think this hand is keepable. I'm really torn on whether to send back Ballista or Ravager, but I think I agree that Ravager is the right one to push to the bottom. I'd sequence this with Tomb + Lotus --> Stonecoil for 3, followed by Sphere to get both disruption and a clock on the board. Unfortunately, this line only allows for a Ballista for 1 on turn two, so maybe this isn't the right line. Curious what others would do.
Golos #1 - Agree this is a keep, should keep your opponent disrupted long enough to draw more action. Tomb --> Thorn is probably how I open with this hand, though that does leave you pretty vulnerable to Wasteland.
Golos #2 - Even on the draw, I think this is a keep. Trinisphere is still disruptive enough even if your opponent gets the first turn that I'd keep it and lead with that. Following up with back to back Golos's on the next couple turns should give you a big mana advantage to leverage for the rest of the game.
Not to turn this into a B&R thread cause i believe there is a dedicated thread for that, but why "Yay"? I thought people were pretty happy with the current format.
I’d rather watch paint dry than play the current format.
More precisely, I’ve been watching FF7 speed runs .