• RE: [JUD] Quiet Speculation

    @thecravenone Off topic a bit, but can you elaborate on how that worked? Fatestitcher has Unearth, not Flashback.

    posted in Single-Card Discussion
  • RE: Just checking in

    @john-cox this might be possible if one of those aggregator sites has a public API. I can look into it, but I'm not sure what's out there.

    Another possibility, if one/some of the site regulars want to maintain a list of important decks in a thread or dedicated subforum, I can sticky it or make a banner for it. I wouldn't trust my own ability to maintain an accurate decks-to-beat section right now

    posted in TheManaDrain Metadiscussion
  • Just checking in

    Site upgrades and maintenance have been back-burnered for me, and I haven't been able to follow the highs and lows of the format too closely for a while.

    I know activity has been pretty light here on TMD-proper, most newer players are spending time in newer online communities, and the old guard keeps getting older. But even though I haven't been too involved in actual Vintage matches lately, I still care about you folks 😄 .

    So for everyone still kicking around - how are you doing? Are you getting what you want out of the site? If not, is there any way I can help? If you're reading this, this is for you.

    posted in TheManaDrain Metadiscussion
  • RE: Initiative to help save Paper Vintage

    @magicmike you could run a tournament right now at an alternate venue, with alcohol, sanctioned or not. I've been to lots of Vintage events like that. Is there anything particular you'd want to get out of a sanctioning body that you think is holding you back?

    posted in Off-Topic
  • RE: [MID] Infernal Grasp

    I like that this card exists. If you need something dead, this does it, no questions asked. I've seen U/B control decks running Eliminate and I don't see why one wouldn't at least consider this card for that same slot if killing creatures was the primary concern.

    posted in Single-Card Discussion
  • RE: [D&D] Maddening Hex

    Three mana is A LOT for this kind of effect. But it's kind of neat how the random element can hurt your opponent's ability to plan. There was an era where [[Pyrostatic Pillar]] was a popular card, and storm players would have to think things like: "I can cast 6 more cheap spells this game, I need to cast 9 spells in the same turn to win. I can afford to cast Ancestral any time, but I can only afford to cast this Mox if I KNOW I'm going to win this turn.". With Maddening Hex the storm math rapidly hits combinatorial explosion, e.g. "If I play a Mox and roll 2 damage, I can cast on average 5 more spells, which is enough to win, but if I roll 3 damage I can only cast on average 4 more spells, which is enough as long as I don't roll any 6s, but if I roll 4 on my initial damage roll, I'll have to stop going for it this turn, so I have a 33% of having an 80% chance of winning, an 18% chance of having a ....".

    I'm not sure if a deck can afford to spend 1RR on this, but increasing the algorithmic complexity of your opponent's game state is an underrated tactic, and this card does a hell of a job of that.

    posted in Single-Card Discussion
  • RE: Initiative to help save Paper Vintage

    @revengeanceful

    Agreed. I don't think it's a matter of proxies or even regional support. MTGO essentially has power cards for free, and that still hasn't exploded the format.

    I think there was a schism in Vintage around the time of Mentor, and those players that went to Old School, likely aren't coming back.

    MTGO made vintage too fast a metagame for the casual players. You can't just pick up a random Vintage deck and jam in a tournament anymore.

    I think Vintage kind of hit critical mass, and I'm not sure there is any going back. The best we can hope for is maybe more major events (like Champs) to keep the fire alive.

    posted in Off-Topic
  • RE: Initiative to help save Paper Vintage

    Paper Vintage is in a bit of a downward spiral at the moment, and I don't think proxies or no proxies has much to do with it. There's no events because there's no players, so there's no publicity of the format because there's no events and so on ad nauseum. The only way this changes is with focused, local, individual driven effort to build a small player base and slowly expand from there.

    posted in Off-Topic
  • RE: Initiative to help save Paper Vintage

    @thecravenone said in Initiative to help save Paper Vintage:

    I like proxies.

    Me too! They're a great way to increase affordability and even let you get creative with the art and other things. I want more people to play Vintage, and there's no question that the normalization of proxies is by far the most practical and immediately impactful way to make that happen.

    posted in Off-Topic
  • RE: [MH2] Void Mirror

    @madmanmike25 The card has been released for over a month and it has put up zero results. So yes, I do think that.

    posted in Single-Card Discussion