I touched on it a bit in the thread that was linked but you don't really need a dedicated draw engine in this deck. The creatures are your card advantage mechanisms by providing pressure while also being another spell. I wouldn't be opposed to JTMS in this deck but I don't think it is necessary and outside of SFM this is very much a draw-go style deck so adding an expensive sorcery speed draw engine seems counter productive. Also if you really want to draw cards fetch Sword instead of Batterskull and go to town. ;)
Nice podcast as usual. I think you guys missed the synergy between scrap trawler and ballista having CMC 0 when discussing if scrap trawler will see play. I don't think scrap trawler will see a ton of play, but Nick DiJohn already played one in a deck a week or so ago. Also although I unfortunately think ballista puts grixis pyromancer in a very difficult position, fatal push not costing life for that deck is key when you want to flash back your removal.
Do you plan to have a non set review/preview card podcast in the near future? It feels like it has been a while.
I don't pretend to be a storm expert, but aren't you making yourself weaker to Workshops by adding in three flusterstorms? With how high percentage of the field being workshops is, it doesn't necessarily feel right to me. Or at least not in my local meta where I faced 50 percent Shops on a Sunday (though one of them was an incredibably odd Shops list).
Your build makes it more resilent but it sounds less explosive.
I do understand cutting Chrome Mox. I haven't been impressed with the card, really. But it has its moments.
While I understand wanting sensei's divining too, it doesn't always do the same thing as ponder and preordain. But of course that doesn't necessarily make it weaker.
Just listened to this the other day and I agree with @CHA1N5 on him not being sure if Emrakul is actually correct in landstill. I find it to be insanely slow, boarded out in more matchups than I'd like, and honestly ONLY good in a late game grind vs blue. But at that point there are other better options that came down a bunch of turns earlier that already started winning me the game. I'll go on the record and say I only think he's OK in landstill. Feels wrong more often than not 🤘
I also don't think minislaver will be a thing, but there are a lot of little disruptive applications Hope has that no other card can duplicate. You can attack, sac this and play a threat like Mentor knowing your opponent won't be able to try and deal with it before you untap. That's just huge. You can over-extend with Mentor knowing for sure your opponent won't Supreme Verdict you. You may even tap out for that and don't care.
This is way different than Silence. Silence can help you combo, or pseudo-Time Walk, but this can make you play stuff after the effect knowing for sure they won't be dealt with before you untap. No need to leave Flusterstorm or Drain mana up,
You can also sac this and just pass the turn, knowing you'll win all counter wars and that you'll resolve that Dig uncontested eot.
I think it has a lot of applications. We normally fail to understand novel effects because it's hard to get the nuances without actually playing the card. Hope is not Silence, not at all. Granted, it suffers in a Misstep/StP/Bolt/Null Rod meta, so maybe it's not that splashy (which is a good thing). But dismissing it's effect by saying it's worse than Silence is like saying Dack was just a worse Faithless Looting and that card disadvantage was bad. Remember? A LOT of people dismissed Dack - we actually had long discussions on CA vs card quality and filtering.