If Gush, Mental Misstep, and Gitaxian Probe, were all restricted (and mind you Im 100% a blue player), this would open 9 slots in a lot of decks. These slots would most likely become One cc removal spells (claim, bolt, swords, grudge, fatal push, duress, thoughtseize etc etc), which would help against Mentor, AND help shore up MUD matches, to the point that they could even unrestrict Lodestone. Also it would free up Dark Ritual since Derpstep is gone, and now the Ritual Pillar, whether storm, darkdepths combo, or 4 Hymn/4 Mindtwist.dec, all become viable again. Creating more deck archetypes, adding more removal maindeck to handle Mentors/Lodestones, and making a lot of players happy since they no longer auto lose to turn 1 Gitax Probe/Derpstep seems very good for the Vintage Community. Id much rather my opponent plat turn one Lodestone (without chalice backup, leave that shit restricted), than have some n00b git probe me, derpstep my brainstorm, and go off while I do nothing and the know I cant. Git probe feels very "cheaty". Derpstep was simply a fucking mistake and needs to be erased from all history books.
I'll admit my experience at building and playing this deck are limited , but I don't understand how you can run 4 smashers after cutting eldrazi temple? I would think that as soon as you remove temple, tks and smasher would follow. It's a whole package, as even displacer gets a lot worse without temple. Wouldn't you be better off just playing white trash with ancient tomb for thorn and chalice at that point?
I agree. Could even just play Stoneforge Mystic rather than Smashers.
@BazaarOfBaghdad It probably makes sense to do it that way so that people don't have to play every week, but I'm getting pretty tired of seemingly every video I go to watch being cast by a particular person whose commentary is generally lacking.
@themonadnomad I don't know. That belongs to Kael Williams, and I forget his TMD name so I can't tag him. He has an entire set and I agree they're very nice. I'd like to have some myself, as I'm not going to be buying real power anytime soon (probably ever).
I touched on it a bit in the thread that was linked but you don't really need a dedicated draw engine in this deck. The creatures are your card advantage mechanisms by providing pressure while also being another spell. I wouldn't be opposed to JTMS in this deck but I don't think it is necessary and outside of SFM this is very much a draw-go style deck so adding an expensive sorcery speed draw engine seems counter productive. Also if you really want to draw cards fetch Sword instead of Batterskull and go to town. ;)
Nice podcast as usual. I think you guys missed the synergy between scrap trawler and ballista having CMC 0 when discussing if scrap trawler will see play. I don't think scrap trawler will see a ton of play, but Nick DiJohn already played one in a deck a week or so ago. Also although I unfortunately think ballista puts grixis pyromancer in a very difficult position, fatal push not costing life for that deck is key when you want to flash back your removal.
Do you plan to have a non set review/preview card podcast in the near future? It feels like it has been a while.
I don't pretend to be a storm expert, but aren't you making yourself weaker to Workshops by adding in three flusterstorms? With how high percentage of the field being workshops is, it doesn't necessarily feel right to me. Or at least not in my local meta where I faced 50 percent Shops on a Sunday (though one of them was an incredibably odd Shops list).
Your build makes it more resilent but it sounds less explosive.
I do understand cutting Chrome Mox. I haven't been impressed with the card, really. But it has its moments.
While I understand wanting sensei's divining too, it doesn't always do the same thing as ponder and preordain. But of course that doesn't necessarily make it weaker.
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