Hi, I'm Kevin Douglass, with the incredibly creative handle of kevdou on MTGO. I have a lot of decks I play for practice, but have exclusively played merfolk when I've been able to join a Daily event. EST time from Kalamazoo, MI, USA.
From 2003ish to 2004ish I was Balanceftw on TMD. When I went to college, I changed my handle to TheShop because I lost my login info during a year hiatus from vintage. I havent been active on TMD since 2012 and decided to go back to Balanceftw.
If you go look at the archive...I was a good bit more high strung than I am now. I am not super proud of everything I have posted in the past, but there are some gems in there. I think a lot of that was really wanting to play and struggling with the cost of the format and the lack of players in my area.
I have sold my paper collection and gone full MODO in the last month. I look forward to actually getting to play with all of the personalities I have been reading and discussing the format with for 15 years now.
As someone who plays a lot of Legacy online, and wishes they could play Vintage - Leagues coming to MTGO is very attractive. I bought my power online today in preparation. It's not always convenient to join a daily, and whilst the tournament feel is nice, convenience really is king. Looking forward to seeing everyone on the battlefield!
Playtest: A real magic card with writing on it to signify it is a different card.
I have a minor quibble!
As I mentioned in my post above, this is only one example of a playtest card. The article from Wizards suggests that a playtest card is any non-official card standing in for a real one that would not pass as real under a casual inspection. In other words, the following are playtest cards:
(1) Cards blanked in acetone and hand-drawn or printed on with something other than the official art.
(2) Blank World Championship Cards that you've doodled your card on (what I prefer, but they're getting scarcer)
(3) Cards in sleeves with printed inserts showing the card they are standing in for.
(4) A counterfeit with the words "PLAYTEST CARD ONLY" sharpied on it's face, probably?
And so on. If it obviously isn't real, then it's probably a playtest card.
I love you all. I am on the east side and organize the monthly events at RIW hobbies. I can be found on twitter as @librarianofleng and on facebook as Shaman Ben, and I try to get on here at least once a week. If you fine folk decide to organize anything formal I will do my best to get a car of people out. Next time I will try to spend a little time networking everyone a little better, I know most people in the scene and it would be great for all of us to be able to put faces to online personas.
While your personal journey to power is a classic vintage experience, it's kind of a tough thing for us to give you any advice on. What you're really asking isn't a magic question, it's a personal finance question. Nobody here can give you a good answer without knowing stuff like your income, your regular expenses, and your savings goals. If somebody gives you advice without that information, that advice is bad. Honestly, even if you were giving us that information, TMD might not be the best place to get personal finance advice. (There's a lot of really smart people on TMD, some of whom are pretty well off, but this isn't exactly our speciality, and we aren't exactly unbiased.)
If you want advice on how to save up money to buy cards, and whether or not you SHOULD save up money to buy cards, this is not a good place to get it.
If you're looking for deck options that are cheaper but still competitive, that's another story entirely, and there might be a lot of people here with good opinions on that. (With the collection you already have, I'd look into Gush decks that don't run full sets of power).
Throwing this out there, I think Mentor is the card I'd restrict. Would open up so much more diversity in blue based decks IMO. Its by far the best creature ever printed in vintage and its incredible hard to deal with.
Agreed. While Mentor's power level is not obscene, it is very powerful. Also, as skill intensive as the card actually is to maximize its potential, more often the case is that it eliminates the importance of play skill, as its brute strength is good enough to win many board states. Like Brainstorm or Ponder, it wouldn't be restricted for degeneracy reasons but rather because of deckbuilding diversity.
Some of these are really beautiful. But for me the majority have a fatal flaw in that the style is too heavily a visual part of the entire line of artifacts. To me this makes it so it's both hard to easily identify artifacts from those that look kind of similar (the metal and aether is too consistently used throughout) and many of these don't do a very good job of illustrating what the actual card is. 2c