I also realize this is an old thread, but since it's stickied I'm going to post here anyway.
My old username on TMD was JDawg13, and I was a fairly active member in the early-mid 2000s. I sold off my whole Magic collection in 2007. Most of my Magic playing these days is draft and cube, but I have recently started thinking about getting back into paper Vintage after dabbling a bit on MTGO. This new username is the same one I use everywhere online.
Thanks so much for the advice. I feel good cause I already have a couple of these done! I have a 500+ 100% positive rating on eBay from buying and selling mostly magic cards but they have been almost exclusively new cards where I didn't have to worry about fakes. I have only dealt with fakes twice. Once I got a fake Grove of the Burnwillows that was obviously fake. It just felt super wrong. Then one time I sold someone a Gideon planeswalker that they said was fake. I couldn't tell when I had gotten it that it was fake. My biggest concern was that I have never had those super old cards so I don't really know how to spot them unless they are really poorly done. That is why I am so grateful for your suggestions. I will definitely be purchasing a loup and some cheap cards from Unlimited. I won't have to worry about Alpha, Beta, or power that looks too good because I'll never be able to afford those :). Thanks for the suggestions on reputable sellers. I'll make sure to look those people up as possible ones to buy from. Thanks again!!!
I will say that highlander is a really fun format to play. I loved it when my friends and I played it before cube became popular (though to be honest, not a lot of difference between highlander and powered cube).
Highlander is less skill intensive I think (aside from deckbuilding) than Vintage, but such a deep card pool. Only issue I had was the lack of 4 wastelands makes LIbrary of Alexandria a little ridiculous.
If you're looking for a fun night, give it a try. Love the format!
Heh, you didn't take my suggestion and limit people to a single sentence.
I can do it, though: I want Vintage to be a place where I can brew with all my cards, regardless of how broken, without having to worry about some of them being unusable because professional players are doing too well with them.
Seriously, I don't think TMD is a good place to get an answer to this question. There is no objectively correct answer. Talk to your playerbase, find out what motivates them to play, find out what makes them more or less willing to travel to your event. Don't let someone else's metagame kill your tournament.
Exactly. The worst outcome is letting people who aren't playing in the tournament make decisions for those who are playing in the tournament.
This is all nonsense. I have met some of your players. They do not know what they want or what is good for them. Make an arbitrary decision, and pretend you are right no matter how terrible it proves to be. If people confront you, remind them that somehow, some way, they let you be responsible for making decisions about their life, and now they are going to have to deal with finding a seemingly empty pizza box that is actually the home of an overweight iguana under the cover of their rarely used record player. They did this to themselves, whatever this happens to be.
LOVE NOT LAW
YOU ARE NOT YOUR DCI NUMBER
MISHRA VS EVERYBODY
@Hrishi Oh definitely. Though I feel certain comparisons can definitely be made. Storm is one of the best examples in where it went from a mechanic that rendered the spell essentially, uncounterable - to having everything from Thalia, to Chalice, to Flusterstorm, to Mindbreak Trap now restricting it's innate power as a mechanic. With the others it's a similar story. Enchantment Removal has become a lot better, non-Basic land hate has become better. The cards while powerful, can most certainly be answered.
It feels like with a lot of the cards, they aren't that far off from what Black Vise was and then became. An absolutely insane card for it's time, but one which power-creep and permutations in the format rendered not just no longer 'broken' - but not even worthy of consideration in a deck!
I couldn't be more in agreement that it's time something other than Gush get's a fair shot being off the Restricted list!
Playtest: A real magic card with writing on it to signify it is a different card.
I have a minor quibble!
As I mentioned in my post above, this is only one example of a playtest card. The article from Wizards suggests that a playtest card is any non-official card standing in for a real one that would not pass as real under a casual inspection. In other words, the following are playtest cards:
(1) Cards blanked in acetone and hand-drawn or printed on with something other than the official art.
(2) Blank World Championship Cards that you've doodled your card on (what I prefer, but they're getting scarcer)
(3) Cards in sleeves with printed inserts showing the card they are standing in for.
(4) A counterfeit with the words "PLAYTEST CARD ONLY" sharpied on it's face, probably?
And so on. If it obviously isn't real, then it's probably a playtest card.
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