https://www.eternalcentral.com/so-many-insane-plays-podcast-episode-89-war-of-the-spark/

0:01:00: Announcements
0:05:40: VSL Season 9 Finals
0:45:40: Bolas’s Citadel
0:53:40: Jace, Weilder of Mysteries
0:57:16: Flux Channeler
1:02:40: Dreadhorde Arcanist
1:19:30: Burning Prophet
1:23:50: Teferi, Time Raveler
1:40:25: Karn, the Great Creator
1:56:03: Narset, Parter of Veils
2:01:57: Saheeli, Sublime Artificer
2:08:36: Blast Zone
2:15:55: Return to Nature
2:19:18: Price of Betrayal
2:22:35: Dovin’s Veto
2:26:21: Ral, Storm Conduit
2:31:16: Tomik, Distinguished Advokist
2:37:00: Deliver Unto Evil
2:42:05: Dovin, Hand of Control
2:54:28: Ashiok, Dream Render
3:06:16: God-Pharaoh’s Statue
3:10:48: Ugin, the Ineffable
Total runtime: 3:18:06
Show Notes
– War of the Spark Visual Spoiler

Contact us at @ManyInsanePlays on Twitter or e-mail us at SoManyInsanePlaysPodcast@gmail.com.

I came across a really interesting article and i thought id share.

https://arxiv.org/abs/1904.09828

The author claims that deciding who will win a game of magic is at least as undecidable as the halting problem... which is pretty nutso. I need to delve deeper because I'm curious if the variance at play when cards are randomly shuffled or drawn is critical to the result or not.

Anyway, I guess this shows magic is harder than chess, huh?

@Smmenen this seems right up your ally brah

For episode 39, Geoff Moes (@ThallidTosser on Twitter), Nat Moes (@GrandpaBelcher), and Josh Chapple (@joshchapple) talk about the role of planeswalkers in Vintage, speculate baselessly about some new cards in War of the Spark, and discuss sous vide and other novel methods of cooking.

https://www.eternalcentral.com/serious-vintage-episode-39-planeswalking-around-town/

Here’s the timestamped table of contents for your listening ease and enjoyment:
00:42 – A Brief, Half-Educated History of Planeswalkers in Vintage
26:56 – What Do We Do With 36 New Planeswalkers?
43:16 – Sous Vide? So What?
Total runtime: 55:29

  • N

    @pugsuperstar the new narset is great in oath as it allows a pseudo dig through time effect whilst slowing Xerox cantrips. You can refer to the narset thread for specific discussion to its benefits.

    Potentially it can also diminish the need for playing B and demonic tutor making the mana base a strict RUG.

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  • What I find when I play Oath is the lack of consistency. While trying to assemble your two card combo, the deck is smashed by faster and more consistent decks (Shop, Xerox and PO). Is the solution running the full cantrip suite as well as Sylvan Librarys or Sensei's Divining Top?

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  • R

    It is tomorrow! I heard from a little bird that @CyrusCG might be there, and with all the bad weather we have been getting, he should have more than enough storm to kill us all ☺

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  • @khahan Ahh. Yeah, bad answers are better than no answers at all but they don’t keep a card from seeing play. If you read the restriction announcement on Dig, they basically cite the lack of diversity in Blue draw engines and I think Narset has the same potential because of the high floor and ceiling.

    @Protoaddict That logic didn’t work with Delve spells (graveyard removal). It didn’t work with Chalice, Thorn, Golem (Ingot Chewer, Spree, Moxen, etc...). It didn’t work with Mentor (Sudden Shock, Sulfur Elemental, Moat). And for some who wants Workshop restricted so badly, it’s particularly egregious as you should realize every deck can technically answer Shops with any number of cards (Wasteland, Ghost Quarter, Damping Sphere).

    Have you played with the card? I have to ask because you suggested not using its best ability in one post and thought multiples were bad in another, positions that should be quickly dispelled by a couple matches.

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